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Textures: Tabun Decals - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Textures: Tabun Decals (/showthread.php?tid=7889) |
Textures: Tabun Decals - Julius - 12-07-2018 Tabun Decals Texture Set File: tabun_decals.zip License: “license-free material, use freely -- but please give credit where due.” Author: Tabun Another small set, this time with blood splatters, cracks, leaks, stains, etc. 30 textures in total, some of them with a good size and quality. As a note, the textures are color-inverted and with a black background, but once the colors are "reinverted" through the shaders, the background turns white so the blend mode must be Multiplicative: blend equation: (source * 0) + (dest * (1 - source)) shader directive: blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR "souce" represents the texture itself whereas “dest” is the content of the frame buffer or, in other words, the background with which to blend the texture. This is the shader: Code: textures/tabun_decals/blood01 Remarks: “surfaceparm nolightmap” and “rgbGen vertex” shader directives are used to set these textures to be vertex-lit, so they are faster to render than if they were lightmapped, but take this into consideration: the surfaces where you will use these decals will require vertices exposed to the light source. Any comments are really appreciated. P.D: Source thread: https://www.quake3world.com/forum/viewtopic.php?f=1&t=41613 Source file: http://www.tabun.nl/dl/tab_decals_a.zip RE: Textures: Tabun Decals - Garux - 12-14-2018 ?dl=1 in link for instant dl! RE: Textures: Tabun Decals - Julius - 12-16-2018 (12-14-2018, 03:31 AM)Garux Wrote: ?dl=1 in link for instant dl! Link edited, Thanks for the tip ![]() - |