[weaponmodel] Sniper / Xonrifle - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [weaponmodel] Sniper / Xonrifle (/showthread.php?tid=830) Pages:
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[weaponmodel] Sniper / Xonrifle - Bommel - 08-15-2010 Saalam aleikum =) I made some lowpoly gun over the last few days. [rendered] [viewport] Info: License: GPLv2 Tris: 2884 Use: Originally planned as Xonrifle (Oblivion already made a good one), but can be used as some sniperthingie too of course. Download Includes: .blend, textures. (7zip) Maps: Diffuse [2048²] Specular [2048²] Emit [1024²] Normals [2048²] Reflection [150² <- Not quite sure if Xonotic supports reflection maps, anyone? ] Note: No shirt / pants map. This is mostly because I couldnt decide where the colors should be. Those can be added quite easily though. It is NOT exported yet, I didn't do a git checkout yet. It would ne neat if someone (with more knowledge regarding this) exports it for me though. Best regards, Bommel. P.S: Normalmaps needs perhaps some fixes, critics are welcome too. RE: [weaponmodel] Sniper / Xonrifle - kay - 08-15-2010 Nice Bommel! RE: [weaponmodel] Sniper / Xonrifle - DiaboliK - 08-15-2010 Awesome. We could use this for the minstanex! EDIT: I'll rig it today and put in game and yes there is cubemap reflections. More details about textures is located on dpwiki: http://dpwiki.slipgateconstruct.com/index.php?title=Material_creation_for_DP RE: [weaponmodel] Sniper / Xonrifle - kuniu the frogg - 08-15-2010 i like it. A lot. Maybe because the barrel reminds me good old nex model, somehow. And yes, this could do as a minstanex! Bommel, your previous one ( i mean Lost's model, textured by some 'Sahib-guy' ), which i'm still using btw, sucks when compared to this ^^ RE: [weaponmodel] Sniper / Xonrifle - rainerzufalldererste - 08-15-2010 WOW!!! looks awesome! RE: [weaponmodel] Sniper / Xonrifle - Fisume - 08-15-2010 I like it even more than the current nex model. Big thumbs up. RE: [weaponmodel] Sniper / Xonrifle - DiaboliK - 08-15-2010 I'll have a branch up for this in the git repo called diabolik/minstanex tonight hopefully. Please give it a try when its up. RE: [weaponmodel] Sniper / Xonrifle - Moo - 08-15-2010 I'd like it for nex instead of minstanex. It's very pleasant to look at! RE: [weaponmodel] Sniper / Xonrifle - vede - 08-15-2010 Yes, I think the current Nex model could be moved to minsta and this one could be the normal nex. The current one looks very, very high-power, while this one looks a bit less powerful. And both look awesome. My only issue is the barrel length. Right now it looks a bit stubby to me. Perhaps add a few more notch-lengths along it? RE: [weaponmodel] Sniper / Xonrifle - Exitium - 08-15-2010 I can't decide which one is better, this or Oblivion's model... However, both of these must be included in game, other as normal rifle and other as minsta. RE: [weaponmodel] Sniper / Xonrifle - jngdwe - 08-15-2010 I like oblivions model much more, but this is nice. This one just does not look as professional. RE: [weaponmodel] Sniper / Xonrifle - Roanoke - 08-15-2010 Not bad, I'd vote for making it minstanex. Looks like you might need to lengthen the stock though. RE: [weaponmodel] Sniper / Xonrifle - DiaboliK - 08-15-2010 Haha well I got it in game, but weird sort of things started to happen. I'll let you know when i get the chance. Ya so thats the weirdness RE: [weaponmodel] Sniper / Xonrifle - FruitieX - 08-15-2010 (08-15-2010, 12:14 PM)Bommel Wrote: Reflection [150² <- Not quite sure if Xonotic supports reflection maps, anyone? ] Yes it does. Look at the other weapon shaders to see how. It's just a matter of adding one line into the shader, and a _reflect map. Edit: Whoa, very nice model! As you clearly have the talent, I'd like to invite you to this project: http://forums.xonotic.org/showthread.php?tid=676 RE: [weaponmodel] Sniper / Xonrifle - clanclanclan - 08-16-2010 vede Wrote:Yes, I think the current Nex model could be moved to minsta and this one could be the normal nex. The current one looks very, very high-power, while this one looks a bit less powerful. And both look awesome.^ Both look great, but this model looks better suited to being the Xon. I think Oblivion's model looks great, but it's probably more suited to minsta-nex given how dangerous it looks :o RE: [weaponmodel] Sniper / Xonrifle - Bommel - 08-16-2010 Hi, DiaboliK Wrote:Haha well I got it in game, but weird sort of things started to happen. I'll let you know when i get the chance. Oh, this is most likely my fault. I modelled and textured it in Blender 2.5, and exported as *.obj to Blender 2.49 (taking .blend crahsed 2.49). This seem to broke the normals though, Removing doubles (coming from the Edgesplit modifier) and recalculating normals (STRG + N) should solve this. Good luck & thanks for your effort! FruitieX Wrote:Yes it does. Look at the other weapon shaders to see how. It's just a matter of adding one line into the shader, and a _reflect map. Okay, I'll paint a reflection mask then, and look out for a decent cubemap. FruitieX Wrote:As you clearly have the talent, I'd like to invite you to this project: http://forums.xonotic.org/showthread.php?tid=676 I'll push it on the ToDo Stack, Sir! ;-) I think it's time to do a git checkout now... See you, Bommel. P.S: Yeah Kuniu, Sahibs brush their teeth 3x a day =) RE: [weaponmodel] Sniper / Xonrifle - Rage_ATWM - 08-16-2010 (08-15-2010, 11:18 PM)DiaboliK Wrote: Haha well I got it in game, but weird sort of things started to happen. I'll let you know when i get the chance. And could u (or anyone else) please post a caps where the gun is properly depicted? RE: [weaponmodel] Sniper / Xonrifle - kojn^ - 08-16-2010 I'd make it the nex/sniper model (depending which gets used?) to be honest. Great work RE: [weaponmodel] Sniper / Xonrifle - tZork - 08-16-2010 Looking good Bommel! Will be interesting to see in-game. RE: [weaponmodel] Sniper / Xonrifle - jngdwe - 08-16-2010 I think it needs more detail, honestly. This doesn't appeal to me at all compared to the current one. RE: [weaponmodel] Sniper / Xonrifle - Bommel - 08-16-2010 Here is some update on the textures: <klick> Added a reflection mask, should look a bit smoother now. One questions about envmaps remain though: Do i need to do the cubemaps myself, or are those generated automagically by the "envmap" command for each map? For now I simply added a cubemap of 'warfare', just in case (might need some blur). Updated viewport: *.blend has corrected normals too. RE: [weaponmodel] Sniper / Xonrifle - DiaboliK - 08-16-2010 Bommel there seems to be a lot of faces missing as seen from the screenshot above. If you can fix that, that would be great. Or it might be bad normals. RE: [weaponmodel] Sniper / Xonrifle - Bommel - 08-16-2010 DiaboliK, those were most likely bad normals (see my second post), just take the last pack. @jngdwe: There might come some more details in the texture. RE: [weaponmodel] Sniper / Xonrifle - DiaboliK - 08-16-2010 Fixed the bad normals. RE: [weaponmodel] Sniper / Xonrifle - Roanoke - 08-16-2010 I would reduce the scope size and not make it pure white. |