[NEED HELP] Player models. Import to blender, export to xonotic. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [NEED HELP] Player models. Import to blender, export to xonotic. (/showthread.php?tid=8307) |
Player models. Import to blender, export to xonotic. - Snekky - 04-19-2020 Please consider provide links on files or helpful information (i have read gitlabs guides like 'Blender to IQM' and 'sauerbraten' site but still have questions)
Quote:I searched all over around internet and found a lot of these, most of them give errors when i try to import, or when model is exported there's simple just armature without any mesh data, or it doesn't writes assigned materials into .iqe file. (yes i checked armature and mesh export in settings of exporter)
Quote:Is there some tricky part with iqe, iqm? Because when i try to export, iqm script creates 200 kb file which can't be opened in any model viewer and just invisible in game. When i try to go iqe way, with exporting mesh and all animations separately 1 by 1, changing material data (animations smh doesn't containt it) in every .iqe, and creating .bat file to use iqm.exe '.iqe to .iqm converter' it doesn't creates anything.
RE: Player models. Import to blender, export to xonotic. - DarkFox - 04-19-2020 I don't know much about iqm , but maybe this will help you: https://www.youtube.com/watch?v=-12ozVOifGY https://github.com/lsalzman/iqm https://forums.xonotic.org/showthread.php?tid=7812&pid=83826#pid83826 https://blenderbits.wordpress.com/game-engine/graphics-gpu-acceleration/iqm-3d-animation/ |