[NEED HELP] Hey, I'm a (new dev?) trying to improve anti-cheat - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Oh Hey, I'm new, I'd like to Introduce myself (ohiniltim) (https://forums.xonotic.org/forumdisplay.php?fid=28) +--- Thread: [NEED HELP] Hey, I'm a (new dev?) trying to improve anti-cheat (/showthread.php?tid=8341) |
Hey, I'm a (new dev?) trying to improve anti-cheat - Quantum - 06-01-2020 Hey, I'm a fresh college grad trying to get into the anti-cheat industry. This might sound kind of crass, but contributing to Xonotic sounded like a good way to hone my skills and improve my portfolio. I hear that cheaters aren't a big problem in this game, but it doesn't hurt to be prepared. I think a good first order of business would be to improve culling / anti-wallhack / fog of war. I just started reading the codebase, so I could use a few pointers. Does anyone know a quick way to evaluate wallhacks--maybe a console command that reveals wireframes, an engine tweak that makes walls translucent, or just straight wallhack code? Also, I heard that you guys already have some culling code--I presume something quick and dirty with potentially visible sets? Does anyone know where that is? Thanks for your help. Update: I figured out how to make walls transparent. The PVS implementation is quite good because players move fast. I also found the culling code sv_main.SV_MarkWriteEntityStateToClient, but I'm having trouble reading it. I should be able to figure it out in a day or two, but it would be nice if someone could walk me through in a Discord call. Also, does anyone know how to make a bot that stands still? I can probably just remove a line in the bot code--asking just in case anyone knows off the top of their head. Update: Figured out how to manipulate bots and launch a second client on https://gitlab.com/xonotic/xonotic/-/wikis/Programming-Tips. RE: Hey, I'm a (new dev?) trying to improve anti-cheat - Quantum - 06-01-2020 I took a lot of ML classes in college. I'd have to find a way to get enough good data, but I could do the modeling without much trouble. Haven't heard of Fritt's law, so thanks for the pointer! RE: Hey, I'm a (new dev?) trying to improve anti-cheat - BuddyFriendGuy - 06-04-2020 This may not come as a surprise to many veterans here, but I just realized that my demo (i.e. recording) files only has the data I am able to see, i.e. if somebody is behind the wall, the information I'm not supposed to see is not recorded in demo, so my opponents will sometimes disappear, even when I set my camera from the other side (when viewing the demo). I suspect the information is held back by the server so hacking the client's walls won't help, but I may be wrong. RE: Hey, I'm a (new dev?) trying to improve anti-cheat - Gibson - 06-07-2020 (06-04-2020, 04:40 PM)BuddyFriendGuy Wrote: This may not come as a surprise to many veterans here, but I just realized that my demo (i.e. recording) files only has the data I am able to see, i.e. if somebody is behind the wall, the information I'm not supposed to see is not recorded in demo, so my opponents will sometimes disappear, even when I set my camera from the other side (when viewing the demo). Yeah, the server filters which players it sends you based on what it thinks you can see (assuming the map was compiled properly). RE: Hey, I'm a (new dev?) trying to improve anti-cheat - Antibody - 06-08-2020 @Quantum - If you're interested in building a model, I could arrange to get you a dataset from our telemetry. I store it all in our stats database for easy retrieval. Example data can be seen in the "e anticheat*" events here. You'd have to look in the codebase for their origin, though. I'm just the storage man! |