Textures: evillair's eU Texture Set - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Textures: evillair's eU Texture Set (/showthread.php?tid=8477) |
Textures: evillair's eU Texture Set - Julius - 11-27-2020 evillair's eU Texture Set File: eU_set.zip Size: 300 MB Format: 2048x2048 PNG License: CC-BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/) Author: Yves Allaire "evillair" (http://evillair.net) Edits applied to the original textures: - Diffuse maps: None - Roughness maps: Inverted to create the Gloss maps - Normal maps: Values normalized to "Scale: 1.00000", "Minimum Z: 1.00000" (GIMP's Normalmap plugin) - Height maps: removed Extra content created from orig textures: - base1 (seamless base metal) - floor_rubber1b (inverted floor_rubber1) - light1_off & trim_light1_off Floors: Walls: Lights and Trims: RE: Textures: evillair's eU Texture Set - Julius - 11-27-2020 I forgot to say some things: The original set is of type PBR (Physically Based Rendering) and is comprised of BaseColor, Height, Normal and Roughness image maps. To make this set suitable for Xonotic I have inverted the Roughness maps to be used as Gloss maps. Also, the original Normal maps are so "hard" that some parts of textures look black in DarkPlaces engine, so I have softened them with GIMP's Normalmap plugin: normalize.jpg (Size: 132.49 KB / Downloads: 36) Apart of the above, I have written the shaders for the full set, including single and double-sided versions of a pair of textures that has transparency in wich I used alpha-testing (alphaFunc) instead of alpha-blend (BlendFunc) to avoid the typical sort problem of the latter. |