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[TUTORIAL] more persistent mortar and devastator trails via effectinfo.txt - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Configuration Tips (https://forums.xonotic.org/forumdisplay.php?fid=19) +--- Thread: [TUTORIAL] more persistent mortar and devastator trails via effectinfo.txt (/showthread.php?tid=8601) |
more persistent mortar and devastator trails via effectinfo.txt - ballerburg9005 - 07-25-2021 In order to get the trails, you have to: 1. Unpack effectinfo.txt from the xonotic-...data.pk3 into your data directory. 2. Replace or change the two corresponding sections of type smoke like this: Code: effect TR_GRENADE
RE: more persistent mortar and devastator trails via effectinfo.txt - ballerburg9005 - 07-25-2021 Dr. Jaska // ChinaCCTV4IRC on Discord Wrote:I looked into editing effectinfo and created this, a few people seem to love it so I'll spread it around more. It has proper tracers for mortar deva vortex, hagar rockets are actually visible and electro has a faint tracer too but not even nearly as pronounced as the others. Vortex also has much more sparks where it hits so it's easier to see from which end the vortex was fired from. Devastator explosion is much more see through and doesn't obstruct your vision 100% for half a second. Otherwise it's the same as current autobuild unless I forgot something, feel free to copy any changes to your current effectinfo go ahead. |