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ned models for your maps? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: ned models for your maps? (/showthread.php?tid=884) |
ned models for your maps? - ugluck - 08-28-2010 hello, a while ago I made a model for xonotic, and I have another in the process, however it is difficult and requires experience, and I am a noob. ( see Atenea model on forums) however I can make models for maps, details, etcc .. just have to ask here, post a picture and I carried out, the model. I hope to be helpful. please send me a blender file with a cube with the dimensions of the object you want to do. Daniel.P RE: ned models for your maps? - FruitieX - 08-28-2010 See this thread: http://forums.xonotic.org/showthread.php?tid=676 Anything you think would fit in a future/space theme is welcome. As long as textures and the model itself is under the GPL license! RE: ned models for your maps? - ugluck - 08-28-2010 (08-28-2010, 04:45 AM)FruitieX Wrote: See this thread: http://forums.xonotic.org/showthread.php?tid=676 ok thanks, i think no need more help RE: ned models for your maps? - FruitieX - 08-28-2010 (08-28-2010, 05:21 AM)ugluck Wrote:(08-28-2010, 04:45 AM)FruitieX Wrote: See this thread: http://forums.xonotic.org/showthread.php?tid=676 More help is definitely needed, if that's what you mean! We have almost no prop models in Xonotic git yet as far as I know. RE: ned models for your maps? - Roanoke - 08-29-2010 (08-28-2010, 03:00 PM)FruitieX Wrote: More help is definitely needed, if that's what you mean! We have almost no prop models in Xonotic git yet as far as I know. We have 8 lamps and at least four jumppads ![]() But more are always welcome. RE: ned models for your maps? - Moo - 08-29-2010 (08-29-2010, 06:49 PM)Roanoke Wrote:(08-28-2010, 03:00 PM)FruitieX Wrote: More help is definitely needed, if that's what you mean! We have almost no prop models in Xonotic git yet as far as I know. There's never enough dude. That can fill up one map, quickly. My small map g-23 uses atleast 4 of those models and some more! RE: ned models for your maps? - Sir Emeth Mimetes - 11-25-2010 Accenting/effect models always are cool, because they add class and appeal to the maps. Stuff like chairs, broken fountains, cool pipes, statues, rails, columns, etcetera. Let your imagination run wild. ![]() (P.S. If I am wrong on that, let me know.) |