A new feature for singleplayer campaign - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: A new feature for singleplayer campaign (/showthread.php?tid=948) |
A new feature for singleplayer campaign - ThePWTULN - 09-09-2010 Note: By "singleplayer campaign" I mean the current Nexuiz singleplayer mode. I've coded a small feature for singleplayer: a countdown timer. This would hopefully add a fun little element to singleplayer gameplay. Players will have to play against the clock to complete a certain task e.g. 10 frags within 5 minutes, automatically failing the level once the timer hits 0:00. Not all levels will have a time limit, and the ones that do need one can be specified in the campaign text file. This feature can be found on the branch ThePWTULN/campaigntimer, by running the following commands (you'll need a git clone): Code: ./all checkout ThePWTULN/campaigntimer The branch contains a sample campaign file, with one timed level and one untimed level. Please tell me if something isn't working correctly! RE: A new feature for singleplayer campaign - Mr. Bougo - 09-09-2010 Also, to come back to the main branch, Code: ./all checkout RE: A new feature for singleplayer campaign - MANERS - 09-09-2010 Looks cool to me ^-^. I always thought that bot fights could be a little long anyway. RE: A new feature for singleplayer campaign - Lee_Stricklin - 09-10-2010 Could use this in a challenge mode or something that is in the campaign selection screen. RE: A new feature for singleplayer campaign - ThePWTULN - 09-19-2010 Could someone confirm that they can get this to work from the repositories? Thanks in advance RE: A new feature for singleplayer campaign - phim - 09-21-2010 It's working for me. RE: A new feature for singleplayer campaign - ThePWTULN - 09-21-2010 Ok, great! Thanks a lot |