An Assault map concept (updated 11th Dec.) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: An Assault map concept (updated 11th Dec.) (/showthread.php?tid=963) Pages:
1
2
|
An Assault map concept (updated 11th Dec.) - ThePWTULN - 09-11-2010 Overview: The attackers have landed near an enemy military base in a landing craft. Their task is to take control of the base and leave no survivors. Objectives:
Map: The map can be divided into three sections: start, central and end.
Central Section Bunker (not yet designed): Outpost: The outpost is a two storey building filled with crates and shelves. The attackers have to make their way to the top of the buildling and destroy the computer terminals and teleport points to complete the objective. But it's not going to be that easy! Ouside the outpost there are several turrets, and there is a vantage point on top of the buliding. Inside, the defenders have control of two claws that will crush anybody below. End section (not yet designed): RE: An Assault map concept - rainerzufalldererste - 09-11-2010 I like the idea! RE: An Assault map concept - clanclanclan - 09-11-2010 Looks good as a concept, we really need more assault maps! RE: An Assault map concept - CuBe0wL - 09-12-2010 Looks OK for a start Btw. there are a lot unused entities for Xonotic, that could make assault much more fun. Things come to my mind, that are already coded, ready to map, but nobody implemented yet in any maps: Goals to achieve: -reach destination A, so you can continue from there -destroy gate or building, so you can move further -variation of above: reconfigure computer, activate system, so you can move on a bridge, open up a door, etc. -reconfigure computers, so automatic turrets will fight on your side -variation of above: destroy something, so turrets/lasers will turn off -disable jumppads, doors, so you can cut off enemy reinforcement -crack into a warehouse, so you get explosive/energy based weapons, with you can take down an energy shield (yes, there's an option, that you can only damage a stuff with one/more type of weapons!) Might not be coded yet: -capture selected vehicle, so you can use it RE: An Assault map concept - kojn^ - 09-13-2010 Those are really sweet things C.Brutail and DEFINITELY need to be implemented into assault maps. Especially stuff like these. -reach destination A, so you can continue from there -destroy gate or building, so you can move further -variation of above: reconfigure computer, activate system, so you can move on a bridge, open up a door, etc. -reconfigure computers, so automatic turrets will fight on your side -disable jumppads, doors, so you can cut off enemy reinforcement RE: An Assault map concept - rainerzufalldererste - 09-13-2010 (09-12-2010, 07:01 AM)C.Brutail Wrote: -reach destination A, so you can continue from there this are the ones I like most RE: An Assault map concept - rainerzufalldererste - 09-29-2010 Have you started mapping, yet? RE: An Assault map concept - ThePWTULN - 09-29-2010 (09-29-2010, 10:59 AM)rainerzufalldererste Wrote: Have you started mapping, yet? No, not yet. I'm just seeing if people are interested in Assault. I don't really want to spend a lot of time making a map, only to find that no-one wants to play it! I might do some more drawing though (e.g. building layout for the warehouse) RE: An Assault map concept - rainerzufalldererste - 09-29-2010 okay... but thank you for the information @All : VOTE YES!!! RE: An Assault map concept - Cortez666 - 09-29-2010 (09-29-2010, 01:13 PM)ThePWTULN Wrote: I don't really want to spend a lot of time making a map, only to find that no-one wants to play it! you have to live with it, when you make maps RE: An Assault map concept - ThePWTULN - 09-29-2010 (09-29-2010, 02:48 PM)Cortez666 Wrote:(09-29-2010, 01:13 PM)ThePWTULN Wrote: I don't really want to spend a lot of time making a map, only to find that no-one wants to play it! Oh I'll see how things go after I do a couple more drawings. RE: An Assault map concept - Friskydingo - 09-29-2010 This is a wonderful concept! It's TDM at it's finest. PS: To be honest, it kinda reminds me of Wolf: ET, in terms of the objectives. RE: An Assault map concept - phim - 09-29-2010 Sounds like the new death valley in AVA that I played yesterday (and died). Will there be a boss / mini-bosses? RE: An Assault map concept - ThePWTULN - 09-30-2010 (09-29-2010, 11:01 PM)phim Wrote: Sounds like the new death valley in AVA that I played yesterday (and died). Will there be a boss / mini-bosses? No, there shouldn't be bosses in Assault. It's because it's a human vs human game mode, and not a storymode style game mode! Even though there's a basic plot to the map, it's not the most important part of it RE: An Assault map concept - rainerzufalldererste - 11-24-2010 did you already map it? :O RE: An Assault map concept - Cortez666 - 11-24-2010 (11-24-2010, 08:27 AM)rainerzufalldererste Wrote: did you already map it? :O you know that such big maps take many many hours to get the to a playable state and many hours more to finish them? RE: An Assault map concept - kojn^ - 11-24-2010 As said before nice concept, I would make the defenders start in the warehouse, then once that is breached or an area before it, have the defenders have a new spawn point where you have noted on your sketch, otherwise it's a long way to go for both teams (attackers could then spawn in the warehouse once it had been breached). If you understand me, obviously no idea if it's meant to be breached or not, I'm just explaining about shifting spawn locations after a certain objective is done. RE: An Assault map concept - ThePWTULN - 11-24-2010 Don't worry, I wasn't planning to force the attackers to start from the beginning every time they die RE: An Assault map concept - kojn^ - 11-24-2010 Cool Tonight was mucho fun, there's definitely stuff that needs to be 'fixed' in the gamemode, but it was still fun to try it out, getting people playing! RE: An Assault map concept - rainerzufalldererste - 11-25-2010 (11-24-2010, 09:48 AM)Cortez666 Wrote:(11-24-2010, 08:27 AM)rainerzufalldererste Wrote: did you already map it? :O I was just asking! :O RE: An Assault map concept - Sir Emeth Mimetes - 11-25-2010 This is definitely a good idea, and got my mind started on concepts for other Assault maps. I can't model or mapmake, but I can come up with ideas. Go for it! RE: An Assault map concept (updated 11th Dec.) - ThePWTULN - 12-11-2010 I finally got round to doing some more drawing Also I've outlined what sections still need to be designed. RE: An Assault map concept (updated 11th Dec.) - kojn^ - 12-11-2010 Nice RE: An Assault map concept (updated 11th Dec.) - greasem0nkey - 12-15-2010 This sounds like a very good map idea. I can't wait to see your latest plans! RE: An Assault map concept (updated 11th Dec.) - MirceaKitsune - 03-02-2011 Yes, it sounds good! And with some vehicles too, once they'll be ready ^.^ |