[DUEL] Mid space 'em - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [DUEL] Mid space 'em (/showthread.php?tid=9772) |
[DUEL] Mid space 'em - Kotangens - 08-22-2023 Mid space 'em Midspaceem is made in 1 day, so that's why it looks strange. it inspires cortez's old idea IIRC (a picture doesn't exist anymore) Inspires midairem too. It has low gravity, so now it's easier to hit enemies in air. You start with devastator and machinegun, + ammo for them (cells are used for arc which is top and secret) Balance change: The devastator deals 100dmg instead of 80dmg. Arc is fully hitscan as vortex, but pushes not so strongly and the beam distance is decreased. It's taken from Xord's config which has RJZ config. Uses skybox, but mostly you won't see it because it's bottom. Gametypes: duel, (team) deathmatch. Issue: arc kills enemies everywhere, even if an enemy in not in air. If you want to replace arc with machinegun, type in console: (also removes bullets at the map) Code: scratch1 1 Bots work good. License: GPLv2. Download:midspaceem.pk3 A screenshot: |