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[SOLVED] Lava [solved] - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] Lava [solved] (/showthread.php?tid=985) |
Lava [solved] - Bundy - 09-15-2010 The lava on this map doesnt work as it is supposed to be. It should be like a liquid where you can swim. Also it doesnt hurt. http://forums.xonotic.org/showthread.php?tid=979 Here is the shaderfile: http://pastebin.de/10023 RE: Lava - sev - 09-16-2010 I guess the problem is that your lava does not acutually have a volume, it's just aplied to a surface. Try to make an actual "container" for the lava, with lava brushes inside where all sides have the lava shader on. RE: Lava - Bundy - 09-16-2010 I tried that on a testmap. This dont work :/ I also added one container with the liquids_lava texture, that one works fine. Here is the link to the testmap if you want to check if I made something wrong. http://ompldr.org/vNWsxbQ RE: Lava - tZork - 09-16-2010 shaderlist.txt wants your shader-file-name for the shader army! (add the file name of your custom shader's to scripts/shaderlist.txt, you *have* to do this for any shader affect ting compile-time things like surface solidity, light casting etc) RE: Lava - Bundy - 09-16-2010 Thank you tZork, that worked |