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[DM/TDM/CA] DistrictX V1.2e - Printable Version

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+--- Thread: [DM/TDM/CA] DistrictX V1.2e (/showthread.php?tid=9876)



[DM/TDM/CA] DistrictX V1.2e - _para - 06-13-2024

DistrictX

It's a vertical map inprired by Judge Dreads city towers with tiny apartments.
The district is endlessly stacked with warpzones. So the chase never ends. There are many trickjumps, some highlighted with armor.
It has 2 fully functional elevators that take around 4 sec to close, travel and open. (if the doors aren't blocked from closing)
Both elevators got the mega pickups.
There is a strength powerup in the center, every weapon and the seeker if you enable "g_new_toys"

It also has many references to other maps using smaller details of them such as: Tuhma, Solarium, Silent Siege, Implosion, Go, Glowplant, Fuse, Final Rage, Erbium, Catharsis, Afterslime (Of mine: Cube, Modern Loo)
There is a secret, which is disabled in duel and some other easter eggs.
Can you find them?


The map also replaces the jumppad sound with a better/softer one.

Comes with bot waypoints.

License: GPL3 is included

Download DistrictX V1.2e

1.2 Changes:
-removed some old detail
-added a bunch of grafiti to make it look less sterile
-refined some detail
-retextured the elevator and made it close faster, also more and improved sounds
-improved bot waypoints
-distributed health pickups a little more evenly
-moved arc and crylink (they almost swapped positions)

1.2b:
- fixed a texture issue and added more variety to the grafiti
1.2c:
- fixed a small detail not being detail
- improved performance slightly/made it more stable by hiding portals out of sight better
- added native support via mapinfo for duel, invasion, freeze tag, key hunt and clan arena
1.2d:
- refined more detail (mostly remade/retextured the crane-arm)
- fixed wrongly caulked surfaces
1.2e:
-fixed some smaller lighting issues and made a wall visible



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RE: [DM/TDM/CA] DistrictX - _para - 06-22-2024

Beta 3 released:

I meade it a more spacious and improved the flow by rotating the warpzones which stack the level and breaking some walls.
A teleporter has also been added as well as a bunch of detail referencing other maps.
Some functional vending machines also appeared (you have to shoot the buttons with the blaster).


RE: [DM/TDM/CA] DistrictX - _para - 07-05-2024

Beta 4: Beta 5:

I removed some clutter, rearranged covers, added new spaces and stairs, new and improved old trickjumps, added pickups to highlight trickjumps and much more!
Beta 5: I added a powerup, made the elevators buttons more obvious, added more pickups, ambient sounds as well as some small fixes


RE: [DM/TDM/CA] DistrictX - _para - 07-12-2024

Beta 6:

Even more walkable space, more detail, better optimized, bots now use the warpzones. Also bigger buttons for the elevators.


RE: [DM/TDM/CA] DistrictX - _para - 07-19-2024

Beta 7:

Added a bunch of details.


RE: [DM/TDM/CA] DistrictX V1 - _para - 07-21-2024

V1 Release

Changes:
-added and refined detail
-optimisation
-ambient sounds
-more polish 🇵🇱


RE: [DM/TDM/CA] DistrictX V1 - lister - 07-22-2024

wow this looks and plays amazing!

bots are mostly lost though


RE: [DM/TDM/CA] DistrictX V1 - _para - 07-23-2024

(07-22-2024, 06:00 PM)lister Wrote: wow this looks and plays amazing!

bots are mostly lost though

Thanks!

Oh shit! I forgot I moved the whole map (due to something seemingly non-existent casting shadows at a certain coordinate) but didnt update the waypoints.
Here's the fix: Download DistrictX V1c

Edit: new bot waypoints, disabled minimap panel as theres none (i tried making one but its either fonfusing, ugly, incommplete or any combination)


RE: [DM/TDM/CA] DistrictX V1 - lister - 07-25-2024

this is awesome, thanks Heart Big Grin 

i also notice following on map load:

Code:
NOTE: this map needs FIXING. Spawnpoint at '-544.0 544.0 1568.0' needs to be moved out of solid, e.g. by '  0.0  -0.2  0.0'
NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)
[::SVQC::WARNING] DropToFloor_QC at "1295.51 -2414.7 2594.48": FIXED badly placed entity "item_bullets" before drop
[::SVQC::WARNING] DropToFloor_QC at "1375.79 -2335.45 2588.42": FIXED badly placed entity "item_health_small" before drop

i don't know if that's anything to worry about though


RE: [DM/TDM/CA] DistrictX V1 - _para - 07-30-2024

Update time to v1.2

(07-25-2024, 05:59 PM)lister Wrote: i also notice following on map load:

Code:
NOTE: this map needs FIXING. Spawnpoint at '-544.0 544.0 1568.0' needs to be moved out of solid, e.g. by '  0.0  -0.2  0.0'
NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)
[::SVQC::WARNING] DropToFloor_QC at "1295.51 -2414.7 2594.48": FIXED badly placed entity "item_bullets" before drop
[::SVQC::WARNING] DropToFloor_QC at "1375.79 -2335.45 2588.42": FIXED badly placed entity "item_health_small" before drop

i don't know if that's anything to worry about though

This is now also fixed but not severe. Thanks for reporting tho.
Basically those items/spawns where placed too close to the walls.


RE: [DM/TDM/CA] DistrictX V1.2d - _para - 08-10-2024

1.2d:
- refined more detail (mostly remade/retextured the crane-arm)
- fixed wrongly caulked surfaces


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RE: [DM/TDM/CA] DistrictX V1.2d - AriosJentu - 08-12-2024

Looks pretty awesome, I like this style, and also nice vertical map design Smile


RE: [DM/TDM/CA] DistrictX V1.2e - _para - 09-25-2024

Nice too see that my map is played quite frequently that really means a lot to me and tells me that i did quite a good job aside from your positive feedback Big Grin

Also thanks AriosJentu Big Grin


I pushed a small fix which just fixes a few visual issues, that i bet, most people won't even notice. But I do:

Download DistrictX V1.2e

1.2e:
-fixed some smaller lighting issues and made a wall visible


RE: [DM/TDM/CA] DistrictX V1.2e - shdw - 11-17-2024

That looks so good. Good job. Its just a shame that the youtube vid is fairly low quality Sad


RE: [DM/TDM/CA] DistrictX V1.2e - _para - 11-20-2024

Thanks Smile
Yeah I just recorded gameplay to give a feel but was too lazy to edit it properly ^^'
Also the poor sound doesnt help. I just hope you get a little feeling for the map.