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[RELEASE] [DM/TDM] Bit Forest (2025.a) - Printable Version

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+--- Thread: [RELEASE] [DM/TDM] Bit Forest (2025.a) (/showthread.php?tid=9916)



[DM/TDM] Bit Forest (2025.a) - oeai - 08-28-2024

Bit Forest Night (mmx3afs) and Twilight (mmx3afst) map, slightly different light settings
in the night you can see more weapon tracers and blinks
this one is daylight map (mmx3afsd)

   

textures used from main-mappack, not sure on how to use those only , without packing
quite easy map, very open, has almost all guns, there can be some more space for more people
there is a lot of maps around and not so much people getting in

it's not like absolutely the first map, but the one for Xonotic/q2
for the server they should go in mapchange with daylight / twilight / night each round 

.pk3   mmx3afm4.pk3 (Size: 21 MB / Downloads: 0) - +music, upd 25.a +waypoints for bots finally , +minimap
the waypoint problem was with enabling g_waypointeditor 1 before the map loading.
and btw it is not inside of netRadiant, it is inside of Xonotic itself.
and bots can't do the rocket jump at least something they do wrong there
the problem with minimap - it doesn't read tga or jpg files, if it doesn't work - you need to set map size in .mapinfo
the size can be obtained easy from .bsp file i guess why it's not? and there can be layers for map floors also - with you png/tga.
for 8-16 players it needs more spawn places, that should be secondary for duel or 2v2

.pk3   mmx3afx.pk3 (Size: 11.24 MB / Downloads: 0)  - maps only (mmx3afs, mmx3afsd, mmx3afst1, mmx3afst2, mmx3afst3) compilation updated
this one is more GPL alike, map can be used with other games prob

afst3 Violet eXtreme

   

the level should be smaller ( scale about 0.92 / 0.94 ) or players bigger, maybe blocksize or gridsize is different
but in terms of jumps - it seems alright.
roundrobin should be like afs / t1 / t3 (t2) / afsd \ afsd \ t2 \ t1



.h is august
.i is september (update)
https://mega.nz/file/hmQjFZbQ#okHukZOU3zOYVBpY45WB37XsgqUMgP4LlQd0Y_t6SWs    -- afm4
https://mega.nz/file/5vZ2RDiC#qFK8h4EHfd_nV60DuI9_FaXGNe0SAubEyi46oTiCoRg      -- afx

2025/01/21 - Now you can find a copy of that in Doom 4 SnapMap mode with code 6VVY77G9


RE: [DM/TDM] Bit Forest - oeai - 08-28-2024

this is the Night (mmx3afs)
   
and this is the Twilight , not sure which one is better
mmx3afst1
   

mmx3afst2  (Twilight V) 
   

mmx3afst3  (Twilight VX) actually it's really cool when the violet mist goes higher and few platforms becomes slightly hidden
but it's hard to play - you gotta watch the steps all the time afst3 to try , it is mide hide people down from those on top
but it also makes it hard to be down like in the mist, this can ruin gameplay or make it fun
   
it takes a day for final build for my potatoy pc
3 twilight zones actually can be done with one, but with 3 triggers/buttons , not sure if this can work in realtime or on map change only
map change works well and fast after you load any

the long run i made from about 20+ years ago,
first edit was in paper