07-19-2010, 01:07 AM
I didn't read everything, neither can I test balance changes anyway, but what I wanted to leave here is a suggestion about the laser: From what I understand, the fact that the laser is strong and can shoot instantly in Nexuiz 2.5.2 makes it quite powerful. Now, how about a quite long delay, with a charging effect? e.g. 0-4 seconds to get 0-100% push of the laser. An additional challenge could be added so that the player needs to time the laser correctly for high jumps, in a sense that the laser either automatically shoots when 100% strenght are reached, or starts hurting the player if he doesn't let go of the firebutton. A pitch-increasing humming sound could be played when players charge their laser, making him more vulnerable, since opponents will know where he is.
Another idea is to not allow changing to other weapons once the laser was used for 1-2 seconds, allowing players to use it to escape, but making it worthless for attacks, since the player cannot switch to a fighting weapon right away.
Another idea is to not allow changing to other weapons once the laser was used for 1-2 seconds, allowing players to use it to escape, but making it worthless for attacks, since the player cannot switch to a fighting weapon right away.

