Tested and liked but would need some tweaks
The pros and cons I state are my options for this config.
Pros:
-hanger much better
-crylink much better
-likes the mortar sticking feature, should maybe delay a little longer. Although trajectory may be very hard to get use to. I think it would be much better if this sticking feature was apart of the electro secondary instead of the mortar
-elctro beam is a nice replacement, although elctroballs are harder to detonate when needed with beam? would you fix this by making there hit boxes bigger?
Cons:
-can't stack health over 100 with medium healths? is this intended? not good imo. maybe a bug my end
-delay between nex shot and other weapon is to long, which doesn't encourage combos
-no delay(0.03->0) for laser means you cannot use jump in combination to make laser jump bigger. this makes it really hard to traverse vertically. also maybe 300 force is better, so u don't have to be standing right next to a wall to go up it.
-elecro beam needs to appear thicker
-in order to counter rl, I think destroyable rocket feature should be included, but perhaps with more health, so it can only be exploded by another exploded rocket.
-I'd like to see reload on all bullet based weapons, esp mg, meaning they can still be powerful but are disadvantaged due to reload and therefor not the most powerful weapons. Also good to stop machine gun spam
The pros and cons I state are my options for this config.Pros:
-hanger much better
-crylink much better
-likes the mortar sticking feature, should maybe delay a little longer. Although trajectory may be very hard to get use to. I think it would be much better if this sticking feature was apart of the electro secondary instead of the mortar

-elctro beam is a nice replacement, although elctroballs are harder to detonate when needed with beam? would you fix this by making there hit boxes bigger?
Cons:
-can't stack health over 100 with medium healths? is this intended? not good imo. maybe a bug my end
-delay between nex shot and other weapon is to long, which doesn't encourage combos
-no delay(0.03->0) for laser means you cannot use jump in combination to make laser jump bigger. this makes it really hard to traverse vertically. also maybe 300 force is better, so u don't have to be standing right next to a wall to go up it.
-elecro beam needs to appear thicker
-in order to counter rl, I think destroyable rocket feature should be included, but perhaps with more health, so it can only be exploded by another exploded rocket.
-I'd like to see reload on all bullet based weapons, esp mg, meaning they can still be powerful but are disadvantaged due to reload and therefor not the most powerful weapons. Also good to stop machine gun spam
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back

