07-19-2010, 03:54 AM
My problems with it:
- Laser should stay useful. What is with all the movements to make the laser entirely useless? 4 seconds charging - can just as well throw the thing away then. No laser for flag carrier? Yet another bad idea. That is just making the game your enemy, while the other players SHOULD be your real enemy. Making the laser's function less useful is absolutely the wrong direction to go. Maybe instead make it use more health (i.e. cause more selfdamage than other weapons) - this keeps it possible to do all sorts of tricks, except that you will be a VERY easy target during it or when done and die of a single MG bullet
- Electro primary lightning gun... although a nice idea from gameplay perspective, it cannot be implemented well until we have csqc handled player models. The beam getting thin when the wall is close is one of the problems with it that cannot really be avoided. Another issue is the quite bad sound... it SHOULD get an electric looped bzzzt sound, but that is not really possible without handling the beam via CSQC either. So this cannot work out well till some months ahead. If we can live with these issues, then we can use it.
- Shotgun needs SOME secondary. Don't care what or how useless that secondary is (just not identical to primary please).
- Laser should stay useful. What is with all the movements to make the laser entirely useless? 4 seconds charging - can just as well throw the thing away then. No laser for flag carrier? Yet another bad idea. That is just making the game your enemy, while the other players SHOULD be your real enemy. Making the laser's function less useful is absolutely the wrong direction to go. Maybe instead make it use more health (i.e. cause more selfdamage than other weapons) - this keeps it possible to do all sorts of tricks, except that you will be a VERY easy target during it or when done and die of a single MG bullet

- Electro primary lightning gun... although a nice idea from gameplay perspective, it cannot be implemented well until we have csqc handled player models. The beam getting thin when the wall is close is one of the problems with it that cannot really be avoided. Another issue is the quite bad sound... it SHOULD get an electric looped bzzzt sound, but that is not really possible without handling the beam via CSQC either. So this cannot work out well till some months ahead. If we can live with these issues, then we can use it.
- Shotgun needs SOME secondary. Don't care what or how useless that secondary is (just not identical to primary please).
BRLOGENSHFEGLE (core dumped)
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud

