(07-19-2010, 07:36 AM)divVerent Wrote: Sure, why not a SG melee attack. Just, "beating someone" will not be that easy to animate... but would be very nice
But if it just takes 50-60 HP, there is no real reason to use it. Maybe something more effective...
As for fast caps: well, lower laser force is not bad per se, as long as one can still climb up walls with it. Does not have to stay as fast, but must stay possible. Also, laser should get its shot delay back, to allow using it easily for speeding up.
Agreed on the still be able to climb walls on it but just with a lower force div0, I thought frutiex had already enabled it to do that still.
Also on the XPM physics, I thought you found a way to stop the bug abuse anyway with them or so that they could be used with the controller?
As stated before gave my reasoning why I would prefer to see the game have them then what is currently default.
SG melee secondary to do 60-100 dmg per hit? I guess we can have a play once it get's implemented and then change the dmg figure from there depending how often you get near someone to use it and kill someone with it?
Also, I think you go overkill on this bug 'abuse' stuff divVerent, it would be virtually useless in games anyway surely? And I have never seen anyone ever use some kind of bot in any game using those physics set..except you who made a bot to do it and even that was just in a complete straight line.
I would not disregard the current physics either with frutiex's suggestions they could be a lot better, current 400 maxspeed makes insanely fast dodging on ground, 320 was a lot better like in XPM, but then you need to make the acceleration quicker otherwise it takes absolutely ages, so I guess thats what he means with quicker acceleration upto 800 which I would be all for with the current xonotic default physics

FrutieX can you do those changes when you get back so we can test??
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