(07-19-2010, 09:21 AM)divVerent Wrote: Yes, could e.g. use my physics set with a speedlimit of about 1500, more acceleration, and a walking speed of 320 instead of 400. 400 is not a requirement.
Just, it will feel FASTER than how they currently are, and many have complained about them being ALREADY too fast.
And such bots have existed before in other games, e.g. on the Warsow forum this apparently was not news.
Are you sure they didn't complaina about the ground movement being too fast, at the moment it is insane due to the walking speed, when you strafe left to right in combat it's madness especially if you add a jump too into the mix, could be the ground-speed was too fast, or I'm completely wrong and you mean the actual movement/hopping

(07-19-2010, 11:12 AM)Flying Steel Wrote: Regarding the laser, you folks should also try one with the same force as before but more damage. That way people can't say it is less useful, they just won't be able to use it as often. It might also make the Laser a competent back up weapon, since it is not ammo dependent, so that two backup weapons will no longer be required (in a game where each weapon can have two attacks no less).
(07-19-2010, 07:13 AM)divVerent Wrote: The big problem with XPM physics is that it can easily be cheated. It's fine to keep that as an option, but it really should not be default.
"Strafing" (by that you mean the Quake-world like movement) is abuse of a bug, and not a feature! And software can abuse the bug much better than any player ever will.
Agree! Bug != Feature
And strafe jumping is the weirdest, most convoluted and painful to execute thing ever on top of it.
Movement should be an art and not a science; making it a precise science takes away the fun and makes it a target for cheating artificial intelligence.
For a shooter as focused on movement as this, I'd recommend not making this a choice between the lesser of two evils-- laser spamming and exploiting physics bugs.
If more ways to move are needed, there's plenty of options to choose from, with sprinting and wall jumping being the only ones left that are known to mankind and not already integrated into the engine in some form or another.
Strafing is an art

Go to youtube, type in w3sp strafes, and watch an art

But on a serious note, strafing really is not that difficult once you know the basics, it took me a while to do also but now I absolutely love the freedom of the XPM movement, same as warsow/CPM movement, and ton's of people play those games. Anyway, rant over

Oh and fair enough on the laser comment, your right people wouldn't be able to say it's less useful then just like what you said, they would just need to use it less, but for this to happen it would need to have a relatively high self-damage, which then would not allow people to wall climb much, so there's two ways we can try and test both, low force, less dmg, and nexuiz default settings + high/er self damage.
Flying_Squirrel get onto irc
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