(07-19-2010, 11:12 AM)Flying Steel Wrote: Movement should be an art and not a science; making it a precise science takes away the fun and makes it a target for cheating artificial intelligence.
How is holding forward more of an art than something that requires a little skill and dedication to master; strafing?

Holding forward = max accel makes me think of real life, where you sprint to get the max speed. Good games are often unrealistic, at least IMO
Links to my: SoundCloud and bandcamp accounts

