07-19-2010, 04:26 PM
Yes, back on topic please, physics is another issue (even though it technically plays a very important part of balancing
)
Strafing absolutely doesn't need to be in the default physics if people are against that. This would then be the second thing that differs from the defaults in the "promode" settings, first thing being the removal of the laser (in "promode").
That is, if balanceFruit.cfg gets approved.
Feedback so far has been quite positive, people tend to dislike the sticky nade idea at first but after playing a bit many eventually end up liking it. Also the long weapon switch delay after firing the nex seems to be disliked by some, but I would really like to keep it like this because:
- The nex was one of the top weapons in Nexuiz. Often especially duels ended up being a fight over the mortar, rocketlauncher and the nex (at least from my experience). It could use some nerfing, and I feel this is the best way of doing it.
- Nex was the #1 weapon for combos, high damage, yet you could switch away from it instantly even if you missed. So there was no real "risk" in firing it, you could just happily try your luck and switch to another weapon if you miss. Now it's a little more important to think before you act, and especially in close range fights you want to make sure you hit, or just use another weapon instead... There, missing with the Nex can be devastating! In mid-longer range fights it doesn't make any big difference.
Oh and I've increased the usefulness of the electro combo by making the radius for setting off blobs a bit higher, and speed slightly lower to make aiming a bit easier (range of lightning is only 800 units anyway, so no point in being able to shoot blobs beyond this distance). Hoping to also make it possible to set them off in midair, that would be cool
)Strafing absolutely doesn't need to be in the default physics if people are against that. This would then be the second thing that differs from the defaults in the "promode" settings, first thing being the removal of the laser (in "promode").
That is, if balanceFruit.cfg gets approved.
Feedback so far has been quite positive, people tend to dislike the sticky nade idea at first but after playing a bit many eventually end up liking it. Also the long weapon switch delay after firing the nex seems to be disliked by some, but I would really like to keep it like this because:
- The nex was one of the top weapons in Nexuiz. Often especially duels ended up being a fight over the mortar, rocketlauncher and the nex (at least from my experience). It could use some nerfing, and I feel this is the best way of doing it.
- Nex was the #1 weapon for combos, high damage, yet you could switch away from it instantly even if you missed. So there was no real "risk" in firing it, you could just happily try your luck and switch to another weapon if you miss. Now it's a little more important to think before you act, and especially in close range fights you want to make sure you hit, or just use another weapon instead... There, missing with the Nex can be devastating! In mid-longer range fights it doesn't make any big difference.
Oh and I've increased the usefulness of the electro combo by making the radius for setting off blobs a bit higher, and speed slightly lower to make aiming a bit easier (range of lightning is only 800 units anyway, so no point in being able to shoot blobs beyond this distance). Hoping to also make it possible to set them off in midair, that would be cool
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