07-19-2010, 04:45 PM
(07-19-2010, 04:26 PM)FruitieX Wrote: - The nex was one of the top weapons in Nexuiz. Often especially duels ended up being a fight over the mortar, rocketlauncher and the nex (at least from my experience). It could use some nerfing, and I feel this is the best way of doing it.You could increase nex reload.
- Nex was the #1 weapon for combos, high damage, yet you could switch away from it instantly even if you missed. So there was no real "risk" in firing it, you could just happily try your luck and switch to another weapon if you miss. Now it's a little more important to think before you act, and especially in close range fights you want to make sure you hit, or just use another weapon instead... There, missing with the Nex can be devastating! In mid-longer range fights it doesn't make any big difference.
Also, I've been suggesting removing the weapon switch delay totally. My arguments for this:
- The weapon switch delay inhibits the use of combos. When you fire one weapon, you can't switch to your next weapon to continue the combo. In some cases, the opponent can easily get out of your control.
- The weapon switch delay is what causes the "gun jamming" frequently complained about on some servers. For those not familiar with the phenomenon, gun jamming is when you fire a weapon, then switch to another weapon and *while the weapons are switching* you try to fire - this causes no shot to be fired and makes it seem like the gun is jamming. What is really happening is that you are missing an opportunity to get a hit.
(07-19-2010, 04:26 PM)FruitieX Wrote: Oh and I've increased the usefulness of the electro combo by making the radius for setting off blobs a bit higher, and speed slightly lower to make aiming a bit easier (range of lightning is only 800 units anyway, so no point in being able to shoot blobs beyond this distance). Hoping to also make it possible to set them off in midair, that would be coolElectro balls can be triggered by almost anything, not just the electro. I wouldn't touch the ball throwing distance. I also think that stickiness is all they need to be more useful.


