Back to physics: IMHO the best solution is to offer both physics styles - XPM physics (with strafejumping, doublejumping) and Xonotic-default physics (without these intentional bugs). The balance would be supposed to work for both, which seems quite possible, as the total attainable speed of both physics sets is about the same and there is a big speed difference mainly in small obstacle courses.
IMHO default physics should make sense and be somewhat intuitive, and also as cheatproof as possible. Note that in CTF with XPM physics, strafebot helps a LOT. For running away with the flag, you know...
However, apart from these things, the physics should be as similar as possible. 320 walking speed for the default physics, nothing wrong with that. And maybe we also should go for that smaller stepheight
IMHO default physics should make sense and be somewhat intuitive, and also as cheatproof as possible. Note that in CTF with XPM physics, strafebot helps a LOT. For running away with the flag, you know...
However, apart from these things, the physics should be as similar as possible. 320 walking speed for the default physics, nothing wrong with that. And maybe we also should go for that smaller stepheight
BRLOGENSHFEGLE (core dumped)
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud

