Hmmm well ok, I just dislike reducing the damage of the nex, I would on the other hand be willing to try this if it was made like how lda17h made it, he made it similar to the UT shock rifle primary fire..if you are not familar with this youtube, UT shockrifle and watch some of the videos of the primary fire, it's basically like a more rapid fire nexgun that does lesser damage.
I still feel however, that saying you want to laser away quickly after firing is an easy cop-out, as said before it will just require some more skill to use that weapon instead of combo'ing all the time, just my thoughts.
@ Your suggestion:- Oh your nex + laser idea could be interesting you know, that would mean you would need to get a nexgun before you could have use of the laser..would be quite interesting, but Im not sure what people will think of the idea but it does sound like a good idea actually, it would mean you just start off with the shotgun but I don't think thats a bad thing..never thought about integrating the two, people's thoughts?
@ Electro, the beam still has to hit the balls, if it had to be just near them it would be too easy to use, again making it too powerful, the LG already seemed a favourite among the people I saw testing it though, needs a thicker shaft like someone mentioned here and a much much better sound something meaty and thundery. As I said before though halogene I can try it when I get back in and see how powerful/useful the secondary is and how strong a combo is, if the combo is strong might be why frutiex set the secondary to fire balls slowly, will need to ask him on that one as I only tried it briefly when it was first implemented..
@ divVerent, having two physics sets is a good idea then, I would prefer this not too happen but if it has to happen atleast the weapons will be the same, so it will simply be a task of playing with a different set if you want too but still having all of the main game mechanics the same. Also, I guess you or frutiex will work on the current xonotic physics in the meanwhile to set the maxspeed to 320 and then increase the acceleration when moving forward so it doesnt take ages to accelerate upto a certain speed then it goes slower.
I still feel however, that saying you want to laser away quickly after firing is an easy cop-out, as said before it will just require some more skill to use that weapon instead of combo'ing all the time, just my thoughts.
@ Your suggestion:- Oh your nex + laser idea could be interesting you know, that would mean you would need to get a nexgun before you could have use of the laser..would be quite interesting, but Im not sure what people will think of the idea but it does sound like a good idea actually, it would mean you just start off with the shotgun but I don't think thats a bad thing..never thought about integrating the two, people's thoughts?
@ Electro, the beam still has to hit the balls, if it had to be just near them it would be too easy to use, again making it too powerful, the LG already seemed a favourite among the people I saw testing it though, needs a thicker shaft like someone mentioned here and a much much better sound something meaty and thundery. As I said before though halogene I can try it when I get back in and see how powerful/useful the secondary is and how strong a combo is, if the combo is strong might be why frutiex set the secondary to fire balls slowly, will need to ask him on that one as I only tried it briefly when it was first implemented..
@ divVerent, having two physics sets is a good idea then, I would prefer this not too happen but if it has to happen atleast the weapons will be the same, so it will simply be a task of playing with a different set if you want too but still having all of the main game mechanics the same. Also, I guess you or frutiex will work on the current xonotic physics in the meanwhile to set the maxspeed to 320 and then increase the acceleration when moving forward so it doesnt take ages to accelerate upto a certain speed then it goes slower.
![[Image: 542.png]](http://stats.xonotic.org/static/badges/542.png)
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