(07-20-2010, 01:17 PM)Flying Steel Wrote: Because a (or maybe even 'the') big reason the mortar was used so much is it is combo-ed with the Nex. If the Nex is dethroned, you might see that the old mortar primary is no longer overused automatically.Mortar is good as a weapon by itself. Haven't you seen pavlv's videos?
(07-20-2010, 01:17 PM)Flying Steel Wrote: And BTW, the Electro in 2.5.2 was way too defensive and underpowered. Whatever you end up doing to it, definitely make it more effective and offensively useful too, and don't make any other weapon like the mortar end up in a too defensive role either.
(07-20-2010, 01:32 PM)Antibody Wrote: Do you mean secondary Electro here (the blobs)? If so - yes, the blobs are almost useless. I find the primary extremely useful though (with and without a nex).plasmasheep/plasmabalance. Execute balanceplasma.cfg and play with sticky electro balls.
(07-20-2010, 01:17 PM)Flying Steel Wrote: The game would need to be much slower paced for purely defensive weapons to be very useful. As such, I've never felt threatened by electro ball spam, I just dance around it, in any version. The few times when I did get caught in an electro storm, I'd laugh at myself for such a pathetic death.This is because they were not properly done. Properly used (and sticky) they can be quite effective.
(07-20-2010, 01:35 PM)kojn^ Wrote: @plasmasheep, speak to frutiex about the mortar..I'd prefer electro secondary not be sticky balls, i'd rather have the mortar do that, primary or secondary..I guess the reasoning of having sticky primary is because the RL is fast, that if the mortar primary becomes back to how it was, then we will have essentially two nearly equal weapons doing the same thing, which is what frutiex mentioned before.I would prefer electro sticky balls. Electro was clearly made to be a powerful combo weapon, much more so than mortar.


