07-22-2010, 11:48 AM
Good find with the nex stickiness, never knew about that although at times it felt a little sluggish maybe it was this problem...
Crylink..hmm interesting, we never found it to be too powerul, before I thought it was too weak so we made it stronger b ut this was before anyone else tried it..is it primary or secondary you mean? Because we tried to make it because the primary is slow it is fairly powerful but only really close then it loses it's effectiveness so we tried to balance it out that way, but it cant do any one shot kills still and you need to be close for it to be maximumly effective, and secondary also requires skill to predict at medium/long distances. But well if you can tell me which fire-mode you think is too strong, as your one of the first/few people only to say this we can take a look and see if it needs re-evaluating.
Grenades, ok we reduced the time before, so we will increase it slightly again I think, seems we made it too short then will speak to FrutieX about this and see if he can put it back to it's original timing explode if other's have the same opinion..personally I think your right
As for secondary, you can place your shots now, thats why we changed it as secondary before was just spamming and you couldn't really tell where the nade's would stop was quite random. That was the reason for secondary change.
Good to hear about the laser, seems that has been a good small change keeping it useable
Thanks for constructive feedback also,
Crylink..hmm interesting, we never found it to be too powerul, before I thought it was too weak so we made it stronger b ut this was before anyone else tried it..is it primary or secondary you mean? Because we tried to make it because the primary is slow it is fairly powerful but only really close then it loses it's effectiveness so we tried to balance it out that way, but it cant do any one shot kills still and you need to be close for it to be maximumly effective, and secondary also requires skill to predict at medium/long distances. But well if you can tell me which fire-mode you think is too strong, as your one of the first/few people only to say this we can take a look and see if it needs re-evaluating.
Grenades, ok we reduced the time before, so we will increase it slightly again I think, seems we made it too short then will speak to FrutieX about this and see if he can put it back to it's original timing explode if other's have the same opinion..personally I think your right

As for secondary, you can place your shots now, thats why we changed it as secondary before was just spamming and you couldn't really tell where the nade's would stop was quite random. That was the reason for secondary change.
Good to hear about the laser, seems that has been a good small change keeping it useable

Thanks for constructive feedback also,
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