07-22-2010, 01:04 PM
Update: Fruitie and I had a conversation over IRC, so here is the latest.
The nex "stickiness" with respect to weapon switching is expected behavior - key presses should go into a queue and then executed when they can be. The problem is currently with the lack of a fire animation to provide a visual cue that the player can now switch the weapon. I think once that is added the confusion will go away (those not liking the delay at all will still not like it, though
). For now we are stuck with a nex that looks like it can be switched away (pointing straight forward after a shot) but can't because of the delay. The result is that you (or at least I do this) are likely to keep trying to impulse to another weapon - switch, damn you, switch! - and will end up switching N number of times after the delay expires.
In terms of prioritization, it seems most of the concern is around the mortar, so let's focus our testing there for the time being. I feel like most of the other changes are tuning, whereas the mortar has two mutually exclusive functions that people are talking about.
The nex "stickiness" with respect to weapon switching is expected behavior - key presses should go into a queue and then executed when they can be. The problem is currently with the lack of a fire animation to provide a visual cue that the player can now switch the weapon. I think once that is added the confusion will go away (those not liking the delay at all will still not like it, though
). For now we are stuck with a nex that looks like it can be switched away (pointing straight forward after a shot) but can't because of the delay. The result is that you (or at least I do this) are likely to keep trying to impulse to another weapon - switch, damn you, switch! - and will end up switching N number of times after the delay expires.In terms of prioritization, it seems most of the concern is around the mortar, so let's focus our testing there for the time being. I feel like most of the other changes are tuning, whereas the mortar has two mutually exclusive functions that people are talking about.
asyyy^ | are you releated to chuck norris?

