I'd like to add another thought to the stickyness of the Nex. While testing this on a bot I noticed that after some time of playing I intuitively used the nex only for shooting at targets from a distance in a way that I shoot and immediately move behind a wall. Whenever I use it in close combat, the Nex is deadly (for me), if a) the opponent isn't fragged by one hit or, more often, b) I miss.
I didn't really think about that behavior, it came like intuitively and I wonder if this will not eventually lead to encourage using the Nex for camping only. I know camping isn't bad per se, but I always found it most impressive if people use the Nex in close combat very effectively.
The stickyness discourages people to use the Nex in close combat.
Just my two cents. I think I can get used to the stickyness if I must, but probably I simply won't use the Nex very often anymore then.
Edit: as for the crylink, the primary fire mode is indeed too strong (as of the day before yesterday). Due to the high spread and wide splash damage you cannot really escape it unless you run away behind a wall or corner but that way you cannot attack very well anymore. In close combat and mid-range combat the primary fire mode is absolutely deadly and requires little to no skill to use.
I like the concept of the fire modes, though, so I'd suggest to simply reduce the damage dealt accordingly.
Another Edit: personally I really like the sticky grenades, even though they turn the mortar into a defensive weapon. Since many people complain about how it's hard to really hit someone with the mortar, maybe we can consider something different: we already have the electro that fires balls similar to the mortar secondary fire. How about we declare this redundant and put the current mortar primary on secondary and use the old mortar primary with greatly reduced damage (but same or greater push force) for current mortar primary?
So we'd have:
mortar primary same as Nexuiz mortar primary with reduced damage
mortar secondary same as current Xonotic mortar primary
...and another edit (ideas keep coming...): do the sticky grenades stick also to jump pads (not sure how it is currently)? I'd suggest they'd bounce on jump pads and stick whenever they hit firm ground.
I didn't really think about that behavior, it came like intuitively and I wonder if this will not eventually lead to encourage using the Nex for camping only. I know camping isn't bad per se, but I always found it most impressive if people use the Nex in close combat very effectively.
The stickyness discourages people to use the Nex in close combat.
Just my two cents. I think I can get used to the stickyness if I must, but probably I simply won't use the Nex very often anymore then.
Edit: as for the crylink, the primary fire mode is indeed too strong (as of the day before yesterday). Due to the high spread and wide splash damage you cannot really escape it unless you run away behind a wall or corner but that way you cannot attack very well anymore. In close combat and mid-range combat the primary fire mode is absolutely deadly and requires little to no skill to use.
I like the concept of the fire modes, though, so I'd suggest to simply reduce the damage dealt accordingly.
Another Edit: personally I really like the sticky grenades, even though they turn the mortar into a defensive weapon. Since many people complain about how it's hard to really hit someone with the mortar, maybe we can consider something different: we already have the electro that fires balls similar to the mortar secondary fire. How about we declare this redundant and put the current mortar primary on secondary and use the old mortar primary with greatly reduced damage (but same or greater push force) for current mortar primary?
So we'd have:mortar primary same as Nexuiz mortar primary with reduced damage
mortar secondary same as current Xonotic mortar primary
...and another edit (ideas keep coming...): do the sticky grenades stick also to jump pads (not sure how it is currently)? I'd suggest they'd bounce on jump pads and stick whenever they hit firm ground.
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

