07-23-2010, 06:50 AM
The problem is, it seems some people (not you) on here want every weapon to be able to be used in every situation regardless if an opponent is far away or not, I mean come on, that's the point of the weapons having advantages and disadvantages..what people SAID they needed before on the AT forums, I can't remember the word Unknown used yesterday to explain but basically have some kind of tactical essense and balance and skill of using each weapon in a given situation, allowing a weapon to be used in any situation doesn't really take time to learn to use something effectively.
As with the nex, if people want to camp with it, they will, there's nothing you can do to stop this, now atleast it does 100 damage, and you can still use it in close quarter combat you just need to be prepared that you may not be able to swap to another weapon quickly straight away. So advantage is it's range, but disadvantage is also it's range close up because you will most likely need to stay in combat with it vs someone, or use some timing when to change weapon or if you will be able to and still get a frag, which balances it against other close-up weapons, like the crylink, electro, shotgun etc.
See, advantages and disadvantage of using each weapon in each situation, it's a long range weapon mainly so there's it's advantage, it's advantage is not per-se in close-quarter combat but it can STILL be used. This is what i'm trying to get at, everything should have some kind of counter-balance.
I'm willing to test the mortar suggestion of yours, not with a huge force though, I would keep the force in perspective to the other weapons, but I don't see a reason not too try your idea of putting the old mortar primary to the primary of the current mortar and sticky nades secondary..but again, where is it's disadvantage going to be? Will become an offensive and defensive weapon and have good range close and long distances. See where I'm going with this?
Oh and he lowered the DPS on crylink due to feedback so it should be more balanced in it's effectiveness at different ranges now and damage dealt.
As with the nex, if people want to camp with it, they will, there's nothing you can do to stop this, now atleast it does 100 damage, and you can still use it in close quarter combat you just need to be prepared that you may not be able to swap to another weapon quickly straight away. So advantage is it's range, but disadvantage is also it's range close up because you will most likely need to stay in combat with it vs someone, or use some timing when to change weapon or if you will be able to and still get a frag, which balances it against other close-up weapons, like the crylink, electro, shotgun etc.
See, advantages and disadvantage of using each weapon in each situation, it's a long range weapon mainly so there's it's advantage, it's advantage is not per-se in close-quarter combat but it can STILL be used. This is what i'm trying to get at, everything should have some kind of counter-balance.
I'm willing to test the mortar suggestion of yours, not with a huge force though, I would keep the force in perspective to the other weapons, but I don't see a reason not too try your idea of putting the old mortar primary to the primary of the current mortar and sticky nades secondary..but again, where is it's disadvantage going to be? Will become an offensive and defensive weapon and have good range close and long distances. See where I'm going with this?
Oh and he lowered the DPS on crylink due to feedback so it should be more balanced in it's effectiveness at different ranges now and damage dealt.
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