(07-23-2010, 03:17 AM)Halogene Wrote: mortar primary same as Nexuiz mortar primary with reduced damage
mortar secondary same as current Xonotic mortar primary
Hmm this is something we have to consider... If a compromise will be needed, this'll be it. There's a point there, the current mortar secondary functions similar to the electro secondary

I think less such similarities = good...
p.s. If the mortar were kept as it is in current balanceFruit, it'd need a rename too. A "mortar" fires projectiles that explode right on impact, afaik
And neither fire modes do this currently.(07-23-2010, 03:17 AM)Halogene Wrote: ...and another edit (ideas keep coming...): do the sticky grenades stick also to jump pads (not sure how it is currently)? I'd suggest they'd bounce on jump pads and stick whenever they hit firm ground.
They already do bounce off of jumppads, and stick only when they hit somthing solid
(07-23-2010, 07:37 AM)Halogene Wrote: With my comment on the stickyness of the nex I just wanted to point you to the fact, that this will emphasize the focus of the nex on long distance shots even more than the nex is already focussed on that.
Or, it means you will have to use another weapon to bring the health of your opponent down, and then finish him off with the Xon rifle (while he possibly even escapes)
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