07-23-2010, 10:24 AM
So what happened to replacing the Nex with the Rifle?
Because that would eliminate the need for "stickiness", which is itself just a hack to try and balance the poorly designed and chronically overpowered weapon that the Nex is.
Just replace it with the Rifle's functionality, so that skillful head shots have to be made to do enough damage in a fight. Precise shots actually become more difficult at close range when a target's angular velocity is greater (meaning you have to aim more aggressively to keep him in your crosshairs).
An additional option is the feature built into the Nex currently but unused, that allows its damage to increase over range, thus starting out very small and then snowballing to something worthwhile at a considerable distance. This is the most surefire way to lock the Nex into the long ranged weapon, or sniper category.
So I'd recommend implementing either the headshot or range dependent damage features, or both, and then turning off stickiness.
And then if any Nex whores complain that they don't like this direction for the Nex and it must remain game breaking because that's how things have always been, then you can turn stickiness back on to show them the price for standing against justice!
Because that would eliminate the need for "stickiness", which is itself just a hack to try and balance the poorly designed and chronically overpowered weapon that the Nex is.
Just replace it with the Rifle's functionality, so that skillful head shots have to be made to do enough damage in a fight. Precise shots actually become more difficult at close range when a target's angular velocity is greater (meaning you have to aim more aggressively to keep him in your crosshairs).
An additional option is the feature built into the Nex currently but unused, that allows its damage to increase over range, thus starting out very small and then snowballing to something worthwhile at a considerable distance. This is the most surefire way to lock the Nex into the long ranged weapon, or sniper category.
So I'd recommend implementing either the headshot or range dependent damage features, or both, and then turning off stickiness.
And then if any Nex whores complain that they don't like this direction for the Nex and it must remain game breaking because that's how things have always been, then you can turn stickiness back on to show them the price for standing against justice!

