07-23-2010, 11:06 AM
(07-23-2010, 10:24 AM)Flying Steel Wrote: So what happened to replacing the Nex with the Rifle?Nah, the mappers just should not place a Nex/Xon rifle on a big open map anymore. The Xon rifle makes more sense for smaller maps, where the player now actually will have to cope with it's disadvantage (the "stickyness"). I absolutely demand a Q3-rail like gun (what the nex was, and will be) for close-mid range fights that isn't crippled by requiring headshots to have any use.
Because that would eliminate the need for "stickiness", which is itself just a hack to try and balance the poorly designed and chronically overpowered weapon that the Nex is.
(07-23-2010, 10:24 AM)Flying Steel Wrote: An additional option is the feature built into the Nex currently but unused, that allows its damage to increase over range, thus starting out very small and then snowballing to something worthwhile at a considerable distance. This is the most surefire way to lock the Nex into the long ranged weapon, or sniper category.Which is exactly what we don't want?

(07-23-2010, 10:24 AM)Flying Steel Wrote: And then if any Nex whores complain that they don't like this direction for the Nex and it must remain game breaking because that's how things have always been, then you can turn stickiness back on to show them the price for standing against justice!Stickiness ftw, it should fix all the problems with the weapon (except long range sniping, this is up to the mappers to take care of)
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