07-23-2010, 11:56 AM
(07-23-2010, 11:06 AM)FruitieX Wrote: I absolutely demand a Q3-rail like gun (what the nex was, and will be) for close-mid range fights that isn't crippled by requiring headshots to have any use.
Well if you look at things from the perspective of absolute demands or requirements over what is balanced and straightforward, you just run the risk of this becoming the third rebalance attempt in a row to never see the light of day (IOW, a default stable release).
I mean what about making the Nex much more shock rifle like? Or using the damage-range falloff or reverse falloff? Or the recharge timer simply being paused when you switch to other weapons?
Are you unwilling to look at other options like these which could cleanly fix the problem?
Quote:Which is exactly what we don't want?
Well kojn's talking about making the Nex work more exclusively as a sniper weapon and now you're saying you want it to be exclusively close-medium ranged and then you add stickiness which only makes the weapon worse at the ranges you want so. . .
Who is "we" and why are they doing what they don't want to do?

Quote:Stickiness ftw, it should fix all the problems with the weapon (except long range sniping, this is up to the mappers to take care of)
It's the messiest of the available solutions.


