07-24-2010, 05:33 AM
Sorry to change the subject, but I have an idea for the melee implementation, and the shotgun secondary function.
My idea for melee is that it would be an off-handed circle saw gauntlet instead of a weapon whip. You bind it to M4/M5, or some suitable keyboard key by default. It would prevent you from firing your weapon as long as you're using it.
As for the shotgun, I imagine a double barreled gun model (the current model was obviously made with the rapid secondary fire we had in Nexuiz in mind), similar to a SPAS-12, except with some futuristic changes perhaps. It would fire 12 pellets for primary, and they would be spread in a perfect pattern instead of being random (see: CPMA). The primary's spread should make it fairly easy to hit all the pellets in a close-medium distance, a bit like the Nexuiz shotgun, except a bit more spread out than that. Considering the 64 damage that all the pellets do ATM, I think that's fair.
Meanwhile, the secondary will fire, you guessed it, both barrels simultaneously. it would fire 24 pellets, and spend 2 shells instead of one. They would spread in twice as big of a circle (the 12 extra pellets spread around an identical pattern to the primary's spread pattern), so even though the max damage is twice the primary damage, it would be hard to hit with all of the pellets unless you're firing at a group. Also, the reloading time may or may not be doubled for secondary (maybe not considering the drawbacks it already has)
My idea for melee is that it would be an off-handed circle saw gauntlet instead of a weapon whip. You bind it to M4/M5, or some suitable keyboard key by default. It would prevent you from firing your weapon as long as you're using it.
As for the shotgun, I imagine a double barreled gun model (the current model was obviously made with the rapid secondary fire we had in Nexuiz in mind), similar to a SPAS-12, except with some futuristic changes perhaps. It would fire 12 pellets for primary, and they would be spread in a perfect pattern instead of being random (see: CPMA). The primary's spread should make it fairly easy to hit all the pellets in a close-medium distance, a bit like the Nexuiz shotgun, except a bit more spread out than that. Considering the 64 damage that all the pellets do ATM, I think that's fair.
Meanwhile, the secondary will fire, you guessed it, both barrels simultaneously. it would fire 24 pellets, and spend 2 shells instead of one. They would spread in twice as big of a circle (the 12 extra pellets spread around an identical pattern to the primary's spread pattern), so even though the max damage is twice the primary damage, it would be hard to hit with all of the pellets unless you're firing at a group. Also, the reloading time may or may not be doubled for secondary (maybe not considering the drawbacks it already has)

