(07-24-2010, 05:52 AM)FruitieX Wrote: Interesting idea. I'd like to keep the "weapon whip" though, as it has proven to be much more useful than a gauntlet.
Well yeah, the weapon whip would work just as well in combination with my shotgun idea (just whip for all weapons), but I think a gauntlet is potentially more useful because it hits the instant you reach and aim at the enemy, instead of depending on timing of the melee swing itself. I personally prefer the Q3 gauntlet to for example, the TF2 melee weapons
Maybe the hit detection thing you implemented (where hit detection follows the swing animation) would make the whip more useful than a gauntlet, but on the other hand, one could put a radius for the gauntlet so you don't have to aim on-the-spot to hit with that either
I think a gauntlet-like melee may prove more useful for a fast paced game like Xonotic, too (even though you run slower than Nexuiz (good thing))

