The current walk speed is not as bad as I thought with the current default xonotic movement.
Beefeater, because the current defaults don't use strafing, the walkspeed is higher so when you circle jump you start off fairly quickly, the turning is the same as CPMA/XPM though or acts the same anyway, we had a problem before that when it was set to 320 it took an absolute age to gain up speed, reason for no strafing is because divVerent doesn't want the default physics to be cheatable..or less cheatable as possible.
Also the people who tried the current default physics out last night atleast, said that they liked the physics.
I mean, we could try your idea out though I guess, but I think more people will prefer the 400 setting.
Beefeater, because the current defaults don't use strafing, the walkspeed is higher so when you circle jump you start off fairly quickly, the turning is the same as CPMA/XPM though or acts the same anyway, we had a problem before that when it was set to 320 it took an absolute age to gain up speed, reason for no strafing is because divVerent doesn't want the default physics to be cheatable..or less cheatable as possible.
Also the people who tried the current default physics out last night atleast, said that they liked the physics.
I mean, we could try your idea out though I guess, but I think more people will prefer the 400 setting.
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