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Automated Xonotic Git build system

#19
since a while the script does not work anymore.


it ends with this:
Quote:========== darkplaces-sdl.exe (debug) ==========
make darkplaces-sdl.exe \
DP_MAKE_TARGET=mingw DP_SOUND_API=WIN \
CFLAGS="-MMD `[ -n "" ] && echo \ -DSUPPORTCG` -Wall -Wold-sty
le-definition -Wstrict-prototypes -Wsign-compare -Wdeclaration-after-statement
-ggdb -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans
-fno-trapping-math"\
LDFLAGS="-g -ggdb -fno-math-errno -ffinite-math-only -fno-roundi
ng-math -fno-signaling-nans -fno-trapping-math -DSVNREVISION=`test -d .svn && sv
nversion || echo -` -DBUILDTYPE=debug -Wl,--large-address-aware -L/SDL/lib -lmin
gw32 -lSDLmain -lSDL -mwindows -lwinmm -lws2_32" LEVEL=2
make[2]: Entering directory `/xonotic/darkplaces'
make[2]: *** No rule to make target `C:/Games/XONOTI~1/SDL/include/SDL/SDL.h', n
eeded by `sys_sdl.o'. Stop.
make[2]: Leaving directory `/xonotic/darkplaces'
make[1]: *** [bin-debug] Error 2
make[1]: Leaving directory `/xonotic/darkplaces'
make: *** [sdl-debug] Error 2
An error has occurred (see above).
Press any key to continue . . .


in between are also a few pulling errors like:
Quote:+ git pull
Updating 48c1112..21c3782
error: Your local changes to 'scripts/trak5x.shader' would be overwritten by mer
ge. Aborting.
Please, commit your changes or stash them before you can merge.
Pulling failed. Press ENTER to continue, or Ctrl-C to abort.
Reply



Messages In This Thread
Automated Xonotic Git build system - by Mr. Bougo - 07-04-2010, 04:06 PM
RE: Automated Xonotic Git build system - by Slup - 07-12-2010, 04:33 AM
RE: Automated Xonotic Git build system - by jacob - 07-12-2010, 04:27 PM
RE: Automated Xonotic Git build system - by noteven - 07-27-2010, 08:07 AM

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