07-29-2010, 07:30 PM
(07-29-2010, 05:07 PM)FruitieX Wrote: Wow, my words. I would personally prefer each and every map being like this, with only a few exceptions (not the other way around, with only a few exceptions from the huge-ass maps)
(07-29-2010, 05:09 PM)Roanoke Wrote: Claustrophobic labyrinth type environments will sway the balance the other way. Instead of hitscan dominance, you'll have dominance of spam weapons and explosive weapons that explode through walls.
It's a balance. Some maps more open, some more confined. Some more in between.
But the point is this is something you have to balance with maps, not basic acceleration. The latter cannot be balanced faster without removing all of one weapon type, the former can.

