07-30-2010, 08:09 AM
(07-30-2010, 06:50 AM)kojn^ Wrote: Always going to be some difference in something being too strong or too weak for people, but I think the weapons have come along very nicely, and think it's getting to a point where some of them need to be left alone now and just make small changes to the others that still need some work on and then start having some proper games with them
Agreed, the only true way to finally balance this is to play them on both types of maps, and play a lot with them in all game modes. Then we can finally reach a consensus and see which weapon is worthless in what situations and the ones that shine.
As I repeated numerous times balancing a weapon through numbers is not a good idea, some weapons can be used to finish up an opponent after other weapons give the blunt of the blow, a needle after a club, while the maps themselves matter in other cases, one weapon shines above the rest on one map, whereas it's total crap on another also player weapon preference destroys numbers, you get the twich happy nexuiz guys on the game and they will always try to use that weapon, mortar, electro and sometimes rocket launcher whereas they won't even look at other weapons. Games must be played and they should be played on equal skill levels, avoiding 40 - 0 games as much as possible and balance changed after how weapons feel, useful or not in their respectable situations.
#deathmatchers


