(08-05-2010, 12:14 PM)Roanoke Wrote: Again, nex long range dominance can be fixed by moving it's damage to 80-90 or even lower, giving it headshot damage of around 100. That way, nex will not always be all that powerful unless you get lucky. In any case, under 800qu, electro primary is always best option.
Also, is it me or is the minimum velocity for fall damage drastically decreased?
Which is basically what the current sniper does, a normal hit does 50? or 60 I can't remember which damage, whilst a headshots does 125..but there a lot harder to hit then I first imagined, so it means you need to do 3 normal shots to kill a player who has 125 health, whilst a headshot will take someone out with one hit with no armour..there no easier to make then in UT, probably slightly harder actually.
I would like to see ammo caps for weapons though so you can't just go around with 300 ammo for the sniper etc, maybe even a seperate ammo type would be worthwhile, but I guess i'm veering off topic.
Anyway, mastermind, movement is nice and smooth and allows you to keep your speed much better, once you have a build i'm sure antibody or myself will be happy to help show you
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