08-29-2010, 02:57 PM
(This post was last modified: 08-29-2010, 03:06 PM by slowtwitch.)
(08-29-2010, 08:16 AM)kojn^ Wrote: The shotgun is much more balanced now, stops the charging in of just using it and being way overpowered as a starter which is also meaning people actually use the other weapons. Secondary is debateable but with the current model a bayonet would look strange just sticking out and the current melee works nicely.
I agree it would look strange to have a bayonet on this gun model (which is not very shotgun like anyway).
I don't know what you mean by "secondary is debatable", but I was testing in nullgaming's test server and there was no secondary on the shotgun. It just did some sort of weird weapon flip, and It was unclear what, if anything, this did. The only reason I mentioned a bayonet was because there seemed to be no functionality on secondary shotgun. Did I miss something. Don't like Bayonet? How bout having secondary be a full choke (tighter pattern, greater range)?
As for Grenade stick time, yeah, maybe 3 or 4 times would be too much.
But the whole Idea of a sticky grenade is wasted if it blows up instantly (or nearly instantly). But I love the concept.
On another point, Shotguns are by definition a close in weapon. I kinda like the idea that you can charge in close and get a kill with one shot.
It means you have to watch your back.
If anything, the shotgun should be much more range limited. That alone would encourage use of other weapons. Even the laser.
If possible, it would be nice to have shotgun effectiveness fall of with distance much quicker. This might make some weapon starved maps hard to play, but it would allow for devastating effectiveness at close range, but little damage at distance, forcing better weapon selection.
But hey, introducing real world physics into a game is always sort of a matter of opinion. I'm just tossing it out as take-em-or-leave-em suggestions.
Keep up the good work I thought the game play was awesome on the few test servers I visited, and my xonotic frame rate makes my Nexuiz setup look pathetic.
(08-29-2010, 01:18 PM)theShadow Wrote: I am going to make a model of the shotgun eventually, and I plan on having the model have some sort of bayonet on the end. (a laser bayonet!)
I have made a gun like this before, and it looks awesome. don't worry
How bout a Flashlight? (SWAT style).
See image: http://www.tacticalshotgunaccessories.co...ounted.jpg
This would allow some interesting variations of ambient lighting levels in maps.


