The secondary fire you talk about is the melee attack on the shotgun, it's a shotgun whip.
I have just done some testing with frutiex, changes as are follows:-
Physics changes:-
Groundspeed 320
And i'm not sure what changes he made to get the accel quicker, but it is much better, there is a speed limiting feature also.
Is now much easier to gain starting accel so it doesn't take a blue moon to gain speed, someone mentione on here (new poster), it was very slow, also realised this..now is easier to get speed in a actual game environment not just running around the map on your own.
Shotgun melee attack now has a slightly further range coupled with the physics changes it's now easier to hit and time with it but still some timing is needed to hit someone with it but it's easier then before (Dokujisan said it was too hard).
Machinegun DPS (damage per second), 120 from 93.
Rifle now does 50 damage from 60 and refire 0.8 now from 0.7 (originally 0.6 so it's been tweaked quite a bit) ( I was basically able to just hit frutiex way too often in duel so it was way too powerful on more open DM map).
Headshot damage 100 (thats double a normal shot damage), already has come down from 115.
Still when someone is electro'ing/MG'ing you, it is difficult to use much more so then the nex.
I have just done some testing with frutiex, changes as are follows:-
Physics changes:-
Groundspeed 320
And i'm not sure what changes he made to get the accel quicker, but it is much better, there is a speed limiting feature also.
Is now much easier to gain starting accel so it doesn't take a blue moon to gain speed, someone mentione on here (new poster), it was very slow, also realised this..now is easier to get speed in a actual game environment not just running around the map on your own.
Shotgun melee attack now has a slightly further range coupled with the physics changes it's now easier to hit and time with it but still some timing is needed to hit someone with it but it's easier then before (Dokujisan said it was too hard).
Machinegun DPS (damage per second), 120 from 93.
Rifle now does 50 damage from 60 and refire 0.8 now from 0.7 (originally 0.6 so it's been tweaked quite a bit) ( I was basically able to just hit frutiex way too often in duel so it was way too powerful on more open DM map).
Headshot damage 100 (thats double a normal shot damage), already has come down from 115.
Still when someone is electro'ing/MG'ing you, it is difficult to use much more so then the nex.
![[Image: 542.png]](http://stats.xonotic.org/static/badges/542.png)
#deathmatchers @ irc.quakenet.org

