In my mind, current balance by you is not bad, fruitieX.
I would suggest just little changes here.
I think rifle and electro (primary) are overpowered. (is the rocketlauncher too?)
Why can I only shoot (with electro secondary) 3 balls here? (maybe raise the number of them, 5-10+?)
Shotgun is ok, melee in massive deathmatches... hm (dont know a solution
)
machinegun is ok, keep it as it is atm!
Crylink primary is a bit slow, but thats ok (I just think its a little bit to slow
)
rocketlauncher is slower than before, damage is ok, I think. (Is rocketjumping/-pushing, in air, still possible?)
mortar`s shoots are more difficult now, sticky nades are good
Hagar is a bit more useless now, maybe increase the damage a bit, you wont hit a lot of shots...
hlac doesnt spray a lot, fireball is as in 2.5 (Im right?)
Well, no zoom for the nex, thats a bit different, pull-push shoots are indeed something new! Damage here is good balanced.
There is just one thing I dont like. The laser. You cant laser someone to death anymore, jump height is lower now (btw: is wallclimbing still possible?!?!), overall laser-power is not very...usefull.
I would suggest to give the laser its power back. (I know, your reason to lower its power is for mappers, so that they can make some places in maps you cant reach with the laser. In nexuiz, the player was able to reach nearly each area of the map.)
Edit: And, I forgot, what about weapon change-time?! Its too slow IMO. It will make the gameplay faster (maybe a bit
) and combos are better possible then. Thats another very important thing.
Well, weapon-respawn time... its completely different. But ok, thats completely new too.
Dont take me wrong, Its just my statement and there are a lot of things I like!
These are just suggestions I want you to think about.
I would suggest just little changes here.
I think rifle and electro (primary) are overpowered. (is the rocketlauncher too?)
Why can I only shoot (with electro secondary) 3 balls here? (maybe raise the number of them, 5-10+?)
Shotgun is ok, melee in massive deathmatches... hm (dont know a solution
)machinegun is ok, keep it as it is atm!
Crylink primary is a bit slow, but thats ok (I just think its a little bit to slow
)rocketlauncher is slower than before, damage is ok, I think. (Is rocketjumping/-pushing, in air, still possible?)
mortar`s shoots are more difficult now, sticky nades are good

Hagar is a bit more useless now, maybe increase the damage a bit, you wont hit a lot of shots...

hlac doesnt spray a lot, fireball is as in 2.5 (Im right?)
Well, no zoom for the nex, thats a bit different, pull-push shoots are indeed something new! Damage here is good balanced.
There is just one thing I dont like. The laser. You cant laser someone to death anymore, jump height is lower now (btw: is wallclimbing still possible?!?!), overall laser-power is not very...usefull.
I would suggest to give the laser its power back. (I know, your reason to lower its power is for mappers, so that they can make some places in maps you cant reach with the laser. In nexuiz, the player was able to reach nearly each area of the map.)
Edit: And, I forgot, what about weapon change-time?! Its too slow IMO. It will make the gameplay faster (maybe a bit
) and combos are better possible then. Thats another very important thing.Well, weapon-respawn time... its completely different. But ok, thats completely new too.

Dont take me wrong, Its just my statement and there are a lot of things I like!
These are just suggestions I want you to think about.

