09-06-2010, 07:50 PM
Ok. Version 0.2.0 is finally up and ready to download! A lot of major issues have been fixed, and a ton of new features added. Most requests made by people who tried 0.1 were also addressed. I can't think of all the changes now, so I'll just list the most important ones that come to mind.
Bugs that were fixed:
- Fixed a major bug that caused player models to lag and get stuck in multiplayer games. It was caused by an attempt to animate the stomach model, which is static and may not be animated. Attempting to do so caused the model to lag around and made the game unplayable.
- Fixed a bug where a player would occasionally pop out immediately after getting swallowed. Not sure what caused it but a small check prevents the code from re-executing the next frame.
- Fixed bugs with all mutators. Weapon Stay used to give infinite weapons until running reaching your ammo limit, Cloaked would make players visible again if they got regurgitated, Vampire would also give damage from digestion (which is done separately) and you could use the Jetpack inside bellies.
Features that were added:
- Most requested feature: A Linux version. I found and included the Linux binaries for Darkplaces, and of course branded them properly. Both 32bit and 64bit versions are now available (Linux only). SDL version is also included too.
- Included jpeg62.dll. The engine seems to require this file as of recent, and many people couldn't start the game because it was missing.
- Added an RPG gametype, where there's no scoring and no winning (you can still fight as in all other gametypes though). You just do whatever you want, talk to people, and most of all can do vore RP
Voretown (now called Voretemple) is now part of this gametype.
- The Stomach Board doesn't disappear any more when you get eaten. Instead, it shows the predator's stomach, so you get to see who has eaten you and who you are inside with. Colors make it easy to see if the Stomach Board is addressing you or someone who ate you.
- Weapon indicator on the HUD. Even if we have one weapon, it's common to be get disarmed, and this should illustrate it better.
- Escape probability factor while performing stomach kicks, to give prey more chances. When you stomach kick and do damage, there is also a 1/4 chance to get regurgitated. This makes the voring more of a struggle too.
- Players now rocket out when getting regurgitating. The predator is pushed in the opposite direction and by a smaller amount.
- Added a random chance of stealing your prey's prey when eating them. When true, eating someone who already has another player in them will cause that player to become your prey as well (and sit next to its previous predator in your stomach).
- Hide the chat bubble and team bubble for eaten players, as they gave the impression they address the predator. This was likely a big annoyance in team games and good to be fixed.
- Ambient gurgling sound. Stomachs now gurgle loudly when there's someone in them. The fuller you are, the louder the noise.
- Your weapon also gets dirty and becomes green when you get regurgitated, like the player model. Since there's no way apply color to weapon entities in inventory individually, any new weapon you get is automatically green. This might not make sense but it's the only way it could be done, and better than nothing imo.
- Teach bots not to vore players who are typing or in the menu.
- Players who are in the stomach don't bleed or gib any more. That was incorrect and unrealistic
- Belly sound occlusion. Players in the stomach will now generate sounds at a lower volume. This also applies to pain sounds and directional voice messages.
- Camera lowering effect when getting swallowed, for more realism. Not really the way I intended it, but you see yourself sliding down a little.
And that's about it. This version should be a big improvement from some points of view. I also have a GIT repo running now, but it's still local until I decide which server to put it on. I'm waiting for a decision regarding Xonotic's GIT server, so I know if I can put it there or on the Sourceforge GIT instead.
The new version will be available on the Sourceforge page once the file finishes uploading. In the meantime, here are some new screenshots:
Bugs that were fixed:
- Fixed a major bug that caused player models to lag and get stuck in multiplayer games. It was caused by an attempt to animate the stomach model, which is static and may not be animated. Attempting to do so caused the model to lag around and made the game unplayable.
- Fixed a bug where a player would occasionally pop out immediately after getting swallowed. Not sure what caused it but a small check prevents the code from re-executing the next frame.
- Fixed bugs with all mutators. Weapon Stay used to give infinite weapons until running reaching your ammo limit, Cloaked would make players visible again if they got regurgitated, Vampire would also give damage from digestion (which is done separately) and you could use the Jetpack inside bellies.
Features that were added:
- Most requested feature: A Linux version. I found and included the Linux binaries for Darkplaces, and of course branded them properly. Both 32bit and 64bit versions are now available (Linux only). SDL version is also included too.
- Included jpeg62.dll. The engine seems to require this file as of recent, and many people couldn't start the game because it was missing.
- Added an RPG gametype, where there's no scoring and no winning (you can still fight as in all other gametypes though). You just do whatever you want, talk to people, and most of all can do vore RP
Voretown (now called Voretemple) is now part of this gametype.- The Stomach Board doesn't disappear any more when you get eaten. Instead, it shows the predator's stomach, so you get to see who has eaten you and who you are inside with. Colors make it easy to see if the Stomach Board is addressing you or someone who ate you.
- Weapon indicator on the HUD. Even if we have one weapon, it's common to be get disarmed, and this should illustrate it better.
- Escape probability factor while performing stomach kicks, to give prey more chances. When you stomach kick and do damage, there is also a 1/4 chance to get regurgitated. This makes the voring more of a struggle too.
- Players now rocket out when getting regurgitating. The predator is pushed in the opposite direction and by a smaller amount.
- Added a random chance of stealing your prey's prey when eating them. When true, eating someone who already has another player in them will cause that player to become your prey as well (and sit next to its previous predator in your stomach).
- Hide the chat bubble and team bubble for eaten players, as they gave the impression they address the predator. This was likely a big annoyance in team games and good to be fixed.
- Ambient gurgling sound. Stomachs now gurgle loudly when there's someone in them. The fuller you are, the louder the noise.
- Your weapon also gets dirty and becomes green when you get regurgitated, like the player model. Since there's no way apply color to weapon entities in inventory individually, any new weapon you get is automatically green. This might not make sense but it's the only way it could be done, and better than nothing imo.
- Teach bots not to vore players who are typing or in the menu.
- Players who are in the stomach don't bleed or gib any more. That was incorrect and unrealistic

- Belly sound occlusion. Players in the stomach will now generate sounds at a lower volume. This also applies to pain sounds and directional voice messages.
- Camera lowering effect when getting swallowed, for more realism. Not really the way I intended it, but you see yourself sliding down a little.
And that's about it. This version should be a big improvement from some points of view. I also have a GIT repo running now, but it's still local until I decide which server to put it on. I'm waiting for a decision regarding Xonotic's GIT server, so I know if I can put it there or on the Sourceforge GIT instead.
The new version will be available on the Sourceforge page once the file finishes uploading. In the meantime, here are some new screenshots:
