09-10-2010, 02:59 PM
(09-10-2010, 08:33 AM)Duke Wrote: If player A beats player B, it needs to be because of a superior mind. IMHO, the only way to achieve this is to have speed and capability of the player limited only by their mind, and not by the physics. Best minds = best players.
This is completely wrong. There needs to be an aspect of execution for the game to be any fun. In other words, you need to be able to practice different skills to get better at the game, not just think really really hard. Sure it'd be nice if you could go in being really smart and beating anyone without having played the game before, but for anyone that isn't smart, that just isn't fun. There isn't too much depth in something that you win just by being smarter.
Depth appears in games in the ability to practice certain things. These could be basic things such as movement or aiming, or more advanced things such as strategies and timings.
If you practice a bunch and get really good at movement, you can start coming up with strategies that help you beat someone who might be smarter than you, or aim better than you. If you practice a certain jump on a map and get really good at it then you can work out ways to use that to gain an advantage over a player that can't do that jump as well as you. That's depth, at least in terms of decision making. If everyone were absolutely equal in the basic mechanics of playing the game all the time, there would be no depth, no matter how fast it goes. Being able to walk into a game and just win because you're smarter is boring and shallow.

