09-13-2010, 04:04 AM
(This post was last modified: 09-13-2010, 04:35 AM by Lee_Stricklin.)
Alright I just screwed around with the latest git, here are my thoughts:
For the most part this balance is a HUGE improvement over that of Nexuiz 2.5.2, HOWEVER I do some gripes and here they are:
Health and Armor
------------------
I'm completely against the limits placed on the health and armor stacking for the simple reason that it gives me less incentive to scour the maps and removes a vital strategy for taking flags. It also makes this game look more like a Quake III clone.
Weapons (Behavior, NOT BALANCE)
------------------
Laser: Think my pellet gun is more useful than this thing now that it has very little push.
Shotgun: Primary feels kinda slowish with the fire rate.
Electro: BRING BACK THE ORIGINAL PRIMARY FIRE MODE.
Mortar: Really bummin' about the bouncy nades. Please bring back bouncy nades or find a way to get all three of it's firing modes onto the weapon. Making the secondary cycle through the grenade types would allow all three firing modes. Another suggestion would be to replace the primary fire with sticky nades and set them to explode if they get within a certain distance of a player while bringing back bouncy nades.
Crylink: The primary fire has too slow of a fire rate to make effective and at the same time fires WAAAY too many projectiles at once (should probably be made more like 2.5.2). The secondary essentially makes the HLAC a redundant weapon as well. In my opinion the new electro firing mode would be a good drop-in replacement for the Crylink secondary if it's range is chopped down.
For the most part this balance is a HUGE improvement over that of Nexuiz 2.5.2, HOWEVER I do some gripes and here they are:
Health and Armor
------------------
I'm completely against the limits placed on the health and armor stacking for the simple reason that it gives me less incentive to scour the maps and removes a vital strategy for taking flags. It also makes this game look more like a Quake III clone.
Weapons (Behavior, NOT BALANCE)
------------------
Laser: Think my pellet gun is more useful than this thing now that it has very little push.
Shotgun: Primary feels kinda slowish with the fire rate.
Electro: BRING BACK THE ORIGINAL PRIMARY FIRE MODE.
Mortar: Really bummin' about the bouncy nades. Please bring back bouncy nades or find a way to get all three of it's firing modes onto the weapon. Making the secondary cycle through the grenade types would allow all three firing modes. Another suggestion would be to replace the primary fire with sticky nades and set them to explode if they get within a certain distance of a player while bringing back bouncy nades.
Crylink: The primary fire has too slow of a fire rate to make effective and at the same time fires WAAAY too many projectiles at once (should probably be made more like 2.5.2). The secondary essentially makes the HLAC a redundant weapon as well. In my opinion the new electro firing mode would be a good drop-in replacement for the Crylink secondary if it's range is chopped down.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.

