I do not see the laser changing in this balance unless div0 does it or frutiex, when used correctly you can still get decent height and used for acceleration it is very good off walls and you can get upto speed (but not move as fast once you get there) compared to nexuiz. The idea of the balance is to try remove randomness and gameplay flaws i.e. lasering extreme heights in one or two goes, which in turn corresponds to making the game an aerial fest, and when you suggest to do something to change it people complain, then you don't so you get the following, and then when people complain about hitscan usage because thats all they can use to hit people who are always in the air, and then the complaints about open maps so we need more enclosed maps, and then there has to be a fix to fix each of these issues when you can just look at the root-problem.
As for the electro, that's over exagerating a bit let's be honest, as I said before..ammo usage needs to be increased a bit still to make it balanced, as for the aiming it is not 100% I think when I was using it I was getting maybe at my best 25-27% accuracy which makes it do like 25dps, in a good player's hand yes it is strong, but ammo usage can compensate for this, I don't see it being any stronger then any other game that has a similar weapon that i've played in, I think the ammo usage needs to be upped a bit first, then use it in an actual match (NOT warmup), and see how it plays then, It seems people dislike it just because it's used a lot because it's easy to use not because there is a serious dps problem with it which there isn't.
Crylink, ok jaykay I can understand what you are saying but the change was to move AWAY from the old crylink because this had so many issues over a lengthy period of time, I don't think anything is going to be changed in that direction not now. There doesn't need to be many changes until the beta comes out so the balance can be used by a much bigger audience and so weapon stats can be collated.
div0 set the stepheight, I know there were reasons behind it but i'll be honest (I've forgot =D).
As for the electro, that's over exagerating a bit let's be honest, as I said before..ammo usage needs to be increased a bit still to make it balanced, as for the aiming it is not 100% I think when I was using it I was getting maybe at my best 25-27% accuracy which makes it do like 25dps, in a good player's hand yes it is strong, but ammo usage can compensate for this, I don't see it being any stronger then any other game that has a similar weapon that i've played in, I think the ammo usage needs to be upped a bit first, then use it in an actual match (NOT warmup), and see how it plays then, It seems people dislike it just because it's used a lot because it's easy to use not because there is a serious dps problem with it which there isn't.
Crylink, ok jaykay I can understand what you are saying but the change was to move AWAY from the old crylink because this had so many issues over a lengthy period of time, I don't think anything is going to be changed in that direction not now. There doesn't need to be many changes until the beta comes out so the balance can be used by a much bigger audience and so weapon stats can be collated.
div0 set the stepheight, I know there were reasons behind it but i'll be honest (I've forgot =D).
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