09-28-2010, 03:04 PM
(09-28-2010, 01:16 PM)FruitieX Wrote: Idea: Make mortar primary bounce, and allow remote detonation with secondary fire (after the first bounce to not make it too strong/similar to RL?). Holding the fire button longer means the projectile will get fired further as well. Also this way it can work exactly like the old mortar primary, if you keep holding secondary it'll explode right at impact.
Sticky nades/mines and whatever ideas can be moved to Taoki's mine layer weapon.
sounds like a good idea.
(09-28-2010, 01:16 PM)FruitieX Wrote: Idea 2, as discussed in another thread: Nex damage is dependant on your velocity, possibly with a short "delay" so it's still "charged" after moving fast, hitting a wall and firing. (or not?)i'm not sure about that, i still think the nex shot be powerful with all the extras (heatshots, through walls) and the camping rifle should be you standard sniper gun.
Camping rifle secondary scopes in, nerfs your movement, starts charging a shot. Uncharges as soon as you unscope. Uncharged shot will not deal much damage, charged ones will deal massive damage. (gradually charging of course)
(09-28-2010, 01:16 PM)FruitieX Wrote: Crylink the same as HLAC? Guess you mean the secondary... Well it's like a HLAC you actually hit something withi still vote for cahnging the crylink back to 2.5.2. i think it was one of the few unique weapons there..
No seriously, you're right. Perhaps the crylink secondary should be restored to what it was in Nexuiz, with improvements the crylink code got in Xonotic (all projectiles explode at once). HLAC should be made to resemble the current balanceFruit crylink secondary IMO, it's easy to use and hit with.


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