Again the simplest idea for the rifle and the nex, is to have a unique ammo type, if nex goes super-weapon I like the idea above about the superweaons having some kind of there own unique ammo type, and obviously super-weapon should be voteable to be removed or kept on etc.
As for the Rifle, It's nice how it is in the current balance, still not a fan of reload and of secondary, i'd just prefer a scope that does more damage when used perhaps as said before, again make it use it's own ammo type..will mean you will need to go out of your way to get ammo for it, and I guarantee you'll noticed a difference in how much a hitscn weapon like that is used compared to how the nex was in nexuiz, you probably won't even need reload then, but if it is a must then make reload be 8 mag
Also these aren't radical changes to a weapon, which is better considering the functionality is fine and a beta is close, we should atleast give the weapons a chance to reach the beta then tweak the value's after IF something needs changing really badly with a particular weapon, but I doubt this is going to happen - probably just small changes, because of the amount of work and pretesting that has gone into these, there is still obviously some issues, but nothing huge.
Is there anyone who's going to try implement this nexgun damage depending on speed moving at?
As for the Rifle, It's nice how it is in the current balance, still not a fan of reload and of secondary, i'd just prefer a scope that does more damage when used perhaps as said before, again make it use it's own ammo type..will mean you will need to go out of your way to get ammo for it, and I guarantee you'll noticed a difference in how much a hitscn weapon like that is used compared to how the nex was in nexuiz, you probably won't even need reload then, but if it is a must then make reload be 8 mag

Also these aren't radical changes to a weapon, which is better considering the functionality is fine and a beta is close, we should atleast give the weapons a chance to reach the beta then tweak the value's after IF something needs changing really badly with a particular weapon, but I doubt this is going to happen - probably just small changes, because of the amount of work and pretesting that has gone into these, there is still obviously some issues, but nothing huge.
Is there anyone who's going to try implement this nexgun damage depending on speed moving at?
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