10-01-2010, 11:57 AM
(10-01-2010, 08:13 AM)Halogene Wrote: I'd prefer to keep the nex instead of the camping rifle - mainly due to the push/drag of primary/secondary fire (SURPRISE!!). For all of you who haven't noticed yet: in my opinion it adds to the gameplay if you are able to influence the movement of your opponent - or even team mate.
You might be able to balance the Nex by working off the combination of the push-pull and falloff-antifalloff mechanics.
What you do is set damage falloff and antifalloff really intense, so that the weapon does little damage at either long or short range, only at medium range does it do significant damage. But you set force to no falloff of any kind. That way, the objective of the Nex wielder is to push close in players away, and pull far out players in, to try and get them in the medium range "Sweet Spot".
We can call this the Sweet Spot Nex proposal.
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The second option is the Lance Nex.
This increases its damage as the player speed, or better yet velocity goes up. My suggestion is that this should NOT be a sniper weapon at all, it should be a close range Lance. Primary does heavy damage but with severe falloff with range. Secondary does heavy push at heavy range falloff as well, but is unaffected by wielder's velocity. That way you can push players far enough back with the secondary that you can then charge them and run them through with the primary, if your present velocity is insufficient.
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Final proposal is the Super Nex. Which is a super weapon, sharing super weapon "Antimatter" ammo with the other super weapons. It is more powerful and less available by design than the normal weapons. It is thus perfectly acceptable that the Super Nex and other super weaons reuse some or all mechanics of normal weapons, because being "super" is already enough of a difference.
Together with vehicles, super weapons may someday replace quads.

