10-03-2010, 02:03 PM
Alrite, I've implemented this velocity based nex idea together with an indicator around the crosshair. When moving 400 units per sec or slower, the Nex now does 50 dmg. When you gain speed this slowly increases all the way to 1000 units per second, when it does 125 damage. Mind that the soft speed limit in the physics is 800 units per second, so you will have to perform tricks to get full damage! Also, damage/force falloff is still in place.
Also, the mortar primary now fires grenades that bounce around. They can be remote detonated with secondary AS SOON as they have bounced ONCE. This means the old mortar primary behaviour can be achieved by pressing both primary and secondary when firing (the remote detonation is "remembered", so if a grenade is not yet allowed to detonate and you try to do so, it'll detonate as soon as it bounces). Or you could replicate the old mortar secondary by firing and not remote detonating. Or you could spam an area with 5 of these, wait for an opponent and ... KABOOM! Or you could aim down to the floor and fire so that the nade will bounce, and you get to remote detonate it in midair without a wall bounce.
Camping rifle refire increased all the way to 1.5 sec (!), this ought to discourage players from using it in mid-close range fights. On the other hand, a headshotted rifle bullet now does 150 damage, normal hit 75 damage, and the secondary spam attack is still there.
Electro damage nerfed slightly to 85 dps, and force decreased by about 1/4 of the previous value.
Anything else?
Also, the mortar primary now fires grenades that bounce around. They can be remote detonated with secondary AS SOON as they have bounced ONCE. This means the old mortar primary behaviour can be achieved by pressing both primary and secondary when firing (the remote detonation is "remembered", so if a grenade is not yet allowed to detonate and you try to do so, it'll detonate as soon as it bounces). Or you could replicate the old mortar secondary by firing and not remote detonating. Or you could spam an area with 5 of these, wait for an opponent and ... KABOOM! Or you could aim down to the floor and fire so that the nade will bounce, and you get to remote detonate it in midair without a wall bounce.
Camping rifle refire increased all the way to 1.5 sec (!), this ought to discourage players from using it in mid-close range fights. On the other hand, a headshotted rifle bullet now does 150 damage, normal hit 75 damage, and the secondary spam attack is still there.
Electro damage nerfed slightly to 85 dps, and force decreased by about 1/4 of the previous value.
Anything else?
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